Game programming all in one [electronic resource] / Bruno Miguel Teixeira de Sousa.
Material type: TextSeries: Premier Press game development seriesPublication details: [S.l.] : Premier Press, c2002.Description: 1 online resource (xxxvii, 952 p.) : illISBN:- 0585439885 (electronic bk.)
- 9780585439884 (electronic bk.)
- 1931841233
- 9781931841238
- 794.8/15265 21
- QA76.76.C672 S658 2002eb
Includes bibliographical references (p. 903-906) and index.
C++ Programming -- Introduction to C++ Programming -- Why Use C++? -- Setting Up Visual C++ -- Your First Program: "Hello all you happy people" -- Structure of a C++ Program -- Commenting -- Catching Errors -- Warnings -- Vrriables and Operators -- Variables and Memory -- What Type of Variables Are There? -- Using Variables in Your Programs -- Variable Modifiers -- Variable Naming -- Redefining Types -- What Is an Operator? -- Bitwise Shift Operators -- Relational Operators -- Conditional Operator -- Logical Operators -- Operator Precedence -- Functions and Program Flow -- Functions: What Are They and What Are They Used For? -- Creating and Using Functions -- Default Parameters -- Variable Scope -- Recursion -- Things to Remember When Using Functions -- Program Flow -- Code Blocks and Statements -- if, else if, else Statements -- while, do ... while, and for Loops -- Breaking and Continuing -- Switching to switch -- Randomizing -- First Game: "Craps" -- Multiple Files and the Preprocessor -- Differences between Source and Header Files -- Handling Multiple Files -- What Is the Preprocessor? -- Avoiding Multiple Includes -- Macros -- Other Preprocessor Directives -- Arrays, Pointers, and Strings -- What Is an Array? -- Declaring and Using an Array -- Multi-Dimensional Arrays -- Pointers to What? -- Pointers and Variables -- Pointers and Arrays -- Declaring and Allocating Memory to a Pointer -- Pointer Operators -- Manipulating Memory -- Strings -- Classes -- What Is a Class? -- Building Classes -- Using Classes.
Description based on print version record.
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