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Game character animation all in one [electronic resource] /Les Pardew.

By: Pardew, Les.
Material type: materialTypeLabelBookPublisher: Boston, Mass. : Thomson Course Technology, c2007Description: 1 online resource (xi, 509 p., [8] p. of plates) : ill. (some col.).ISBN: 1598630652 (eISBN); 9781598630657 (eISBN).Subject(s): Computer animation | Video game characters | Computer games -- Programming | Computer games -- Design | Video games -- Design | Electronic books | COMPUTERS -- Programming -- Games | Computer animation | Video game characters | Computer games / Programming | Computer games / Design | Video games / Design | Computer animation | Video game characters | Computer games / Programming | Computer games / Design | Video games / DesignGenre/Form: Electronic books. | Computer network resources.DDC classification: 794.8/16696 Online resources: EBSCOhost
Contents:
Ch. 1. Game characters -- Ch. 2. Developing character ideas -- Ch. 3. Character illustrations and templates -- Ch. 4. Character modeling -- Ch. 5. Character modeling 2 -- Ch. 6. Texturing the character -- Ch. 7. Character rigging -- Ch. 8. Basic animation -- Ch. 9. Animation cycles -- Ch. 10. Non-linear animation.
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Includes index.

Ch. 1. Game characters -- Ch. 2. Developing character ideas -- Ch. 3. Character illustrations and templates -- Ch. 4. Character modeling -- Ch. 5. Character modeling 2 -- Ch. 6. Texturing the character -- Ch. 7. Character rigging -- Ch. 8. Basic animation -- Ch. 9. Animation cycles -- Ch. 10. Non-linear animation.

Description based on print version record.

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Other editions of this work

Game character animation all in one by Pardew, Les. ©2007

Thomson Course Technology, (Boston, Mass. :) 1 online resource (xi, 509 p., [8] p. of plates) : ill. (some col.) 56

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