Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


Image from Google Jackets

3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

By: Contributor(s): Material type: TextTextPublication details: Boca Raton, Fla. : CRC Press, 2011.Edition: 2nd edDescription: xxi, 824 p. : ill. (some col.) ; [ca. 23-29] cmISBN:
  • 9781568817231
Other title:
  • Three-D math primer for graphics and game development
Subject(s): LOC classification:
  • T385 .D875 2011
Available additional physical forms:
  • Also available as an electronic resource.
Contents:
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
Summary: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher.
Tags from this library: No tags from this library for this title. Log in to add tags.
No physical items for this record

"An A.K. Peters book."

Includes bibliographical references (p. 801-805) and index.

1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher.

Also available as an electronic resource.

There are no comments on this title.

to post a comment.
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in