TY - BOOK AU - Pazera,Ernest TI - Focus on 2D in direct3D T2 - Premier Press game development series SN - 0585439877 (electronic bk.) AV - T385 .P3825 2002eb U1 - 006.6/93 21 PY - 2002/// CY - [Indianapolis, IN?] PB - Premier Press KW - Direct3D KW - Computer graphics KW - Three-dimensional display systems KW - COMPUTERS KW - Image Processing KW - bisacsh KW - PHOTOGRAPHY KW - Techniques KW - Digital KW - TECHNOLOGY & ENGINEERING KW - Imaging Systems KW - Digital Media KW - Graphics Applications KW - Electronic books KW - local N1 - Includes index; From DirectDraw 7.0 to Direct3D 8.0 --; Initirlizing Direct3D --; Initialization Steps --; Purpose of the IDirect308 Object --; Creating an IDirect308 Object --; Examining Capabilities --; Adapters --; Device Types --; Display Formats --; Getting the Current Display Mode --; Checking for Compatible Formats --; Checking Resource Formats --; Checking Support --; Crerting a Device --; Creating IDirect3D Device8 Objects --; Setting up Viewports --; Direct3D Colors, and Clearing a Viewport --; Presenting the Scene --; Resetting the Display --; Vertex Formats --; The Purpose of Direct3D --; Representing Vertex Data --; Position --; RHW --; Vertex Normal --; Diffuse Color --; Specular Color --; Texture Coordinates --; Telling the Device Which Format You're Using --; Transformed or Untransformed --; Vertex Buffers --; Creating a Vertex Buffer --; Loading the Buffer with Data --; Telling the Device Which Buffer to Use --; Destroying the Buffer --; Index Buffers --; Creating an Index Buffer --; Loading an Index --; Telling the Device Which Indices to Use --; Destroying Index Buffers --; Drawing Primitives --; Rendering States --; Beginning and Ending a Scene --; Primitive Types --; Drawing Primitives without a Vertex Buffer --; Indexed Primitives with User Pointers --; Drawing Primitives with Vertex Buffers --; Drawing Indexed Primitives with Index Buffers --; Surfaces --; Resource Types --; Back Buffers --; Image Surfaces --; Copying from Surface to Surface --; Loading Images --; Direct3D Cursors --; Creating additional Render Targets --; Textures --; Creating a Texture UR - http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78618 ER -