Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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1. Mac game programming [electronic resource] /Mark Szymczyk.

by Szymczyk, Mark | LaMothe, Andr�e.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [United States] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
2. Focus on 2D in direct3D [electronic resource] /Ernest Pazera.

by Pazera, Ernest.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [Indianapolis, IN?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
3. Game programming all in one [electronic resource] /Bruno Miguel Teixeira de Sousa.

by Sousa, Bruno Miguel Teixeira de.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [S.l.] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
4. Palm OS game programming [electronic resource] /Nicholas Pleis.

by Pleis, Nicholas.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [Indianapolis?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
5. Programming role-playing games with DirectX [electronic resource] /Jim Adams.

by Adams, Jim.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [Indianapolis, Ind.?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
6. Real-time rendering tricks and techniques in DirectX [electronic resource] /Kelly Dempski.

by Dempski, Kelly.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [S.l.] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
7. Beginner's guide to DarkBASIC game programming [electronic resource] /Jonathan S. Harbour with Joshua R. Smith.

by Harbour, Jonathan S | Smith, Joshua R.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [Indianapolis, Ind.?] : Premier Press, c2003Online access: EBSCOhost Availability: No items available
8. Game scripting mastery [electronic resource] /Alex Varanese.

by Varanese, Alex.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [S.l.] : Premier Press, c2003Online access: EBSCOhost Availability: No items available
9. Focus on 3D models [electronic resource] /Evan Pipho.

by Pipho, Evan.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [S.l.] : Premier Press, c2003Online access: EBSCOhost Availability: No items available
10. Focus on 3D terrain programming [electronic resource] /Trent Polack.

by Polack, Trent.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Cincinnati, OH : Premier Press, c2003Online access: EBSCOhost Availability: No items available
11. A1 techniques for game programming [electronic resource] /Mat Buckland.

by Buckland, Mat.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Online access: EBSCOhost Availability: No items available
12. Game developer's market guide [electronic resource] /edited by Bob Bates.

by Bates, Bob.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Premier Press, c2003Online access: EBSCOhost Availability: No items available
13. Beginning Direct3D game programming [electronic resource] /Wolfgang F. Engel, [Andre LaMothe, CEO Xtreme Games LLC].

by Engel, Wolfgang F | LaMothe, Andr�e.

Edition: 2nd ed.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Premier Press, 2003Online access: EBSCOhost Availability: No items available
14. MUD game programming [electronic resource] /Ron Penton.

by Penton, Ron.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming | Multiuser dungeon game programming.Online access: EBSCOhost Availability: No items available
15. Macromedia flash MX 2004 [electronic resource] :game programming / Craig S. Murray, Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Premier Press, c2004Other title: Flash MX 2004.Online access: EBSCOhost Availability: No items available
16. Game programming with Python, Lua, and Ruby [electronic resource] /Tom Gutschmidt.

by Gutschmidt, Tom (Thomas).

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Premier Press, c2004Online access: EBSCOhost Availability: No items available
17. 3D game engine programming [electronic resource] /Stefan Zerbst with Oliver D�uvel.

by Zerbst, Stefan | Duval, Oliver.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Premier Press, c2004Other title: Game engine programming | Three-D game engine programming.Online access: EBSCOhost Availability: No items available
18. Game programming tricks of the trade [electronic resource] /Lorenzo D. Phillips, editor.

by Phillips, Lorenzo D.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Online access: EBSCOhost Availability: No items available
19. Focus on SDL [electronic resource] /Ernest Pazera.

by Pazera, Ernest.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Cincinnati, Ohio : Premier Press, c2003Online access: EBSCOhost Availability: No items available
20. Focus on MOD programming for Quake III arena [electronic resource] /Shawn Holmes.

by Holmes, Shawn.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Other title: Focus on MOD programming in Quake III arena.Online access: EBSCOhost Availability: No items available
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


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