Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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1.
Game art for teens [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology/Premier Press, c2004
Online resources:
Availability: No items available.
2.
PHP game programming [electronic resource] / Matt Rutledge. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson/Course Technology, c2004
Online resources:
Availability: No items available.
3.
Shaders for game programming and artists [electronic resource] / Sebastien St-Laurent. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2004
Online resources:
Availability: No items available.
4.
Mathematics for game developers [electronic resource] / Christopher Tremblay. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2004
Online resources:
Availability: No items available.
5.
Beginning C� game programming [electronic resource] / Ron Penton. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: General;
Publication details: Boston, Mass. : Thomson Course Technology, c2005
Other title:
  • Beginning C-Sharp game programming
Online resources:
Availability: No items available.
6.
Game programming for teens [electronic resource] / Maneesh Sethi. by Series: Premier Press game development series
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Online resources:
Availability: No items available.
7.
Beginning game level design [electronic resource] / John Fiel and Marc Scattergood. by Series: Premier Press game development series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Online resources:
Availability: No items available.
8.
Java ME game programming [electronic resource] / John P. Flynt, Martin Wells. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2007
Online resources:
Availability: No items available.
9.
3D game programming all in one [electronic resource] / Kenneth C. Finney. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2007
Other title:
  • Three D game programming all in one
Online resources:
Availability: No items available.
10.
Game character design complete [electronic resource] : using 3ds Max 8 and Adobe Photoshop CS2 / David Franson. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2007
Online resources:
Availability: No items available.
11.
Game character animation all in one [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, c2007
Online resources:
Availability: No items available.
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