Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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1.
OpenGL game programming [electronic resource] / Kevin Hawkins and Dave Astle. by Series: Prima Tech's game development
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, 2001
Online resources:
Availability: No items available.
2.
Game art for teens [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology/Premier Press, c2004
Online resources:
Availability: No items available.
3.
3D game programming all in one [electronic resource] / Kenneth C. Finney. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2004
Other title:
  • Three D game programming all in one
Online resources:
Availability: No items available.
4.
Physics modeling for game programmers [electronic resource] / David Conger. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Premier, c2004
Online resources:
Availability: No items available.
5.
Beginning game programming [electronic resource] / Jonathan S. Harbour. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson/Course Technology PTR, c2005
Online resources:
Availability: No items available.
6.
Focus on MOD programming for Quake III arena [electronic resource] / Shawn Holmes. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2002
Other title:
  • Focus on MOD programming in Quake III arena
Online resources:
Availability: No items available.
7.
Beginning illustration and storyboarding for games [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Other title:
  • Illustration and storyboarding for games
Online resources:
Availability: No items available.
8.
Beginning game graphics [electronic resource] / Harry J. Evry. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology PTR, c2005
Online resources:
Availability: No items available.
9.
Advanced 3D game programming all in one [electronic resource] / Kenneth C. Finney. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Other title:
  • Advanced three D game programming all in one
Online resources:
Availability: No items available.
10.
Beginning Java game programming [electronic resource] / Jonathan S. Harbour. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thompson Course Technology, 2008
Online resources:
Availability: No items available.
11.
Creating game art for 3D engines [electronic resource] / Brad Strong. by Series: Game development series (Charles River Media (Firm))
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media, 2008
Online resources:
Availability: No items available.
12.
DarkBasic pro game programming [electronic resource] / Jonathan S. Harbour, Joshua R. Smith. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, c2007
Online resources:
Availability: No items available.
13.
3D game programming all in one [electronic resource] / Kenneth C. Finney. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2007
Other title:
  • Three D game programming all in one
Online resources:
Availability: No items available.
14.
Torque for teens [electronic resource] / Michael Duggan. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Thompson Course Technology, 2008
Online resources:
Availability: No items available.
15.
Challenges for game designers [electronic resource] / Brenda Brathwaite and Ian Schreiber. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, a part of Course Technology, c2009
Online resources:
Availability: No items available.
16.
Beginning game art in 3DS Max 8 [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2006
Online resources:
Availability: No items available.
17.
Game character design complete [electronic resource] : using 3ds Max 8 and Adobe Photoshop CS2 / David Franson. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2007
Online resources:
Availability: No items available.
18.
Game graphics programming [electronic resource] / Allen Sherrod. by Series: Course Technology PTR game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Charles River Media/Cengage Learning, c2008
Online resources:
Availability: No items available.
19.
Beginning game programming [electronic resource] / Jonathan S. Harbour. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2007
Online resources:
Availability: No items available.
20.
Beginning OpenGL game programming [electronic resource] / Luke Benstead, Dave Astle, Kevin Hawkins. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, c2009
Online resources:
Availability: No items available.
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Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in