Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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1.
Isometric game programming with Directx 7.0 [electronic resource] / Ernest Pazera. by Series: Prima Tech's game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Roseville : Prima Tech, c2001
Online resources:
Availability: No items available.
2.
Programming role-playing games with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [Indianapolis, Ind.?] : Premier Press, c2002
Online resources:
Availability: No items available.
3.
Real-time rendering tricks and techniques in DirectX [electronic resource] / Kelly Dempski. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [S.l.] : Premier Press, c2002
Online resources:
Availability: No items available.
4.
Beginning DirectX 9 [electronic resource] / Wendy Jones. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2004
Online resources:
Availability: No items available.
5.
3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D�uvel. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2004
Other title:
  • Game engine programming
  • Three-D game engine programming
Online resources:
Availability: No items available.
6.
Programming role playing games with DirectX [electronic resource] / Jim Adams. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2004
Other title:
  • Role playing games with DirectX
Online resources:
Availability: No items available.
7.
Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, c2002
Online resources:
Availability: No items available.
8.
Special effects game programming with DirectX [electronic resource] / Mason McCuskey. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [Indianapolis, IN?] : Premier Press, c2002
Online resources:
Availability: No items available.
9.
Game engine toolset development [electronic resource] / Graham Wihlidal. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2006
Online resources:
Availability: No items available.
10.
Beginning DirectX 10 game programming [electronic resource] / Wendy Jones. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, c2008
Online resources:
Availability: No items available.
11.
Real-time shader programming [electronic resource] : covering DirectX 9.0 / Ron Fosner. by Series: Morgan Kaufmann series in computer graphics and geometric modeling
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: San Francisco : Morgan Kaufmann Publishers, c2003
Online resources:
Availability: No items available.
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