Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


Your search returned 27 results.

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1.
Game scripting mastery [electronic resource] / Alex Varanese. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [S.l.] : Premier Press, c2003
Online resources:
Availability: No items available.
2.
Focus on 3D models [electronic resource] / Evan Pipho. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [S.l.] : Premier Press, c2003
Online resources:
Availability: No items available.
3.
Game art for teens [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology/Premier Press, c2004
Online resources:
Availability: No items available.
4.
Physics modeling for game programmers [electronic resource] / David Conger. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Premier, c2004
Online resources:
Availability: No items available.
5.
Game interface design [electronic resource] / Brent Fox. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Online resources:
Availability: No items available.
6.
Focus on MOD programming for Quake III arena [electronic resource] / Shawn Holmes. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2002
Other title:
  • Focus on MOD programming in Quake III arena
Online resources:
Availability: No items available.
7.
The game producers handbook [electronic resource] / Dan Irish. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Ma. : Thomson Course Technology, 2005
Online resources:
Availability: No items available.
8.
Beginning game level design [electronic resource] / John Fiel and Marc Scattergood. by Series: Premier Press game development series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Online resources:
Availability: No items available.
9.
Game testing all in one [electronic resource] / Charles P. Schultz, Robert Bryant, Tim Langdell. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Online resources:
Availability: No items available.
10.
Beginning illustration and storyboarding for games [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Other title:
  • Illustration and storyboarding for games
Online resources:
Availability: No items available.
11.
Beginning game graphics [electronic resource] / Harry J. Evry. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology PTR, c2005
Online resources:
Availability: No items available.
12.
Creating game art for 3D engines [electronic resource] / Brad Strong. by Series: Game development series (Charles River Media (Firm))
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media, 2008
Online resources:
Availability: No items available.
13.
The official guide to 3D GameStudio [electronic resource] / Michael Duggan. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, c2007
Online resources:
Availability: No items available.
14.
Game creation for teens [electronic resource] / Jason Darby. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology, c2008
Online resources:
Availability: No items available.
15.
Beginning game art in 3DS Max 8 [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2006
Online resources:
Availability: No items available.
16.
Game character design complete [electronic resource] : using 3ds Max 8 and Adobe Photoshop CS2 / David Franson. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2007
Online resources:
Availability: No items available.
17.
Game character animation all in one [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, c2007
Online resources:
Availability: No items available.
18.
Developing serious games [electronic resource] / Bryan Bergeron. by Series: Game development series (Charles River Media (Firm))
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2006
Online resources:
Availability: No items available.
19.
3D online multimedia & games [electronic resource] : processing, transmission and visualization / Irene Cheng ... [et al.]. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hackensack, N.J. : World Scientific, c2009
Other title:
  • 3D online multimedia and games
Online resources:
Availability: No items available.
20.
David Perry on game design [electronic resource] : a brainstorming toolbox / David Perry and Rusel DeMaria. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media, c2009
Other title:
  • Game design
Online resources:
Availability: No items available.
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Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in