Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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1. Introduction to volume rendering

by Lichtenbelt Barthold | Crane Randy [Auth.] | Naqvi Shaz [Auth.].

Material type: book Book; Format: print ; Literary form: not fiction Publisher: New Jersey Prentice-Hall 1998Availability: Items available for loan: ISI Library, Kolkata [Call number: 006.693 L699] (2).
2. 3-D image processing algorithms

by Nikolaidis N | Pitas I [Auth.].

Material type: book Book; Format: print ; Literary form: not fiction Publisher: New York John Wiley 2001Availability: Items available for loan: ISI Library, Kolkata [Call number: 621.367 N693] (1).
3. 3D graphics programming in windows

by Taylor Philip H.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: Reading Addison-Wesley 1994Availability: Items available for loan: ISI Library, Kolkata [Call number: 006.6765 T245] (1).
4. 3-D image processing algorithms

by Nikolaidis N | Pitas I [Auth.].

Material type: book Book; Format: print ; Literary form: not fiction Publisher: New York John Wiley 2001Availability: Items available for loan: ISI Library, Kolkata [Call number: 621.367 N693] (1).
5. Focus on 2D in direct3D [electronic resource] /Ernest Pazera.

by Pazera, Ernest.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: [Indianapolis, IN?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
6. Beginning Direct3D game programming [electronic resource] /Wolfgang F. Engel, [Andre LaMothe, CEO Xtreme Games LLC].

by Engel, Wolfgang F | LaMothe, Andr�e.

Edition: 2nd ed.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Premier Press, 2003Online access: EBSCOhost Availability: No items available
7. Shaders for game programming and artists [electronic resource] /Sebastien St-Laurent.

by St-Laurent, Sebastien.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson/Course Technology, c2004Online access: EBSCOhost Availability: No items available
8. Maya 6 revealed [electronic resource] /Kelly L. Murdock.

by Murdock, Kelly.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston : Thomson Course Technology, c2004Online access: EBSCOhost Availability: No items available
9. Beginning Direct3D game programming [electronic resource] /Wolfgang F. Engel, Amir Geva.

by Engel, Wolfgang F | Geva, Amir, 1954-.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Roseville, CA : Prima Tech, 2001Online access: EBSCOhost Availability: No items available
10. Experience XSI 4 [electronic resource] :the official Softimage XSI 4 guide to character creation / Aaron Sims and Michael Isner ; foreword by Stan Winston.

by Sims, Aaron | Isner, Michael.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson Course Technology, c2004Other title: XSI 4.Online access: EBSCOhost Availability: No items available
11. 3D computer graphics [electronic resource] :a mathematical introduction with OpenGL / Sam Buss.

by Buss, Samuel R.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Cambridge : Cambridge University Press, 2003Online access: EBSCOhost Availability: No items available
12. Mastering digital 2D and 3D art [electronic resource] /Les Pardew, Don Seegmiller.

by Pardew, Les | Seegmiller, Don.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Thomson, c2005Other title: Digital 2D and 3D art.Online access: EBSCOhost Availability: No items available
13. Mastering 3D animation [electronic resource] /text and illustration by Peter Ratner.

by Ratner, Peter.

Edition: 2nd ed.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: New York, NY : Allworth Press, 2004Online access: EBSCOhost Availability: No items available
14. The official Luxology modo guide [electronic resource] /Dan Ablan.

by Ablan, Dan.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston : Course Technology PTR, c2007Other title: Luxology modo guide.Online access: EBSCOhost Availability: No items available
15. Game engine toolset development [electronic resource] /Graham Wihlidal.

by Wihlidal, Graham.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson Course Technology, 2006Online access: EBSCOhost Availability: No items available
16. Maya feature creature creations [electronic resource] /Todd Palamar.

by Palamar, Todd.

Edition: 2nd ed.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Course Technology, c2008Online access: EBSCOhost Availability: No items available
17. Torque for teens [electronic resource] /Michael Duggan.

by Duggan, Michael.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston : Thompson Course Technology, 2008Online access: EBSCOhost Availability: No items available
18. The official Luxology modo guide [electronic resource] :version 301 / Dan Ablan.

by Ablan, Dan.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston : Course Technology PTR, c2008Other title: Luxology modo guide.Online access: EBSCOhost Availability: No items available
19. Maya 2008 character modeling and animation [electronic resource] :principles and practices / Tereza Flaxman.

by Flaxman, Tereza.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Australia ; Boston, Mass. : Thomson Course Technology, c2008Online access: EBSCOhost Availability: No items available
20. Game character development [electronic resource] /Antony Ward.

by Ward, Antony.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Course Technology, c2008Online access: EBSCOhost Availability: No items available
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


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