Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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1.
Game art for teens [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology/Premier Press, c2004
Online resources:
Availability: No items available.
2.
The game producers handbook [electronic resource] / Dan Irish. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Ma. : Thomson Course Technology, 2005
Online resources:
Availability: No items available.
3.
Beginning game level design [electronic resource] / John Fiel and Marc Scattergood. by Series: Premier Press game development series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Online resources:
Availability: No items available.
4.
Game testing all in one [electronic resource] / Charles P. Schultz, Robert Bryant, Tim Langdell. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Online resources:
Availability: No items available.
5.
Beginning illustration and storyboarding for games [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Other title:
  • Illustration and storyboarding for games
Online resources:
Availability: No items available.
6.
Beginning game graphics [electronic resource] / Harry J. Evry. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology PTR, c2005
Online resources:
Availability: No items available.
7.
Videogames and art [electronic resource] / edited by Andy Clarke and Grethe Mitchell. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Bristol, UK ; Chicago : Intellect, 2007
Online resources:
Availability: No items available.
8.
Creating game art for 3D engines [electronic resource] / Brad Strong. by Series: Game development series (Charles River Media (Firm))
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media, 2008
Online resources:
Availability: No items available.
9.
Game creation for teens [electronic resource] / Jason Darby. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology, c2008
Online resources:
Availability: No items available.
10.
Beginning math concepts for game developers [electronic resource] / John P. Flynt, Boris Meltreger. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, c2007
Online resources:
Availability: No items available.
11.
Beginning pre-calculus for game developers [electronic resource] / John P. Flynt, Boris Meltreger. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, c2007
Online resources:
Availability: No items available.
12.
Torque for teens [electronic resource] / Michael Duggan. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Thompson Course Technology, 2008
Online resources:
Availability: No items available.
13.
Challenges for game designers [electronic resource] / Brenda Brathwaite and Ian Schreiber. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, a part of Course Technology, c2009
Online resources:
Availability: No items available.
14.
Beginning game art in 3DS Max 8 [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2006
Online resources:
Availability: No items available.
15.
AI and artificial life in video games [electronic resource] / Guy W. Lecky-Thompson. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media/Cengage Technology, 2008
Online resources:
Availability: No items available.
16.
Game character animation all in one [electronic resource] / Les Pardew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, c2007
Online resources:
Availability: No items available.
17.
Beyond game design [electronic resource] : nine steps towards creating better videogames / Richard Bartle ... [et al.] ; edited by Chris Bateman. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Charles River Media/Cengage Technology, c2009
Online resources:
Availability: No items available.
18.
David Perry on game design [electronic resource] : a brainstorming toolbox / David Perry and Rusel DeMaria. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media, c2009
Other title:
  • Game design
Online resources:
Availability: No items available.
19.
Joe Grand's "best of" hardware, wireless & game console hacking [electronic resource] : includes DVD with 20 hacks in high-res color / Joe Grand ... [et al.]. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Rockland, Mass. : Syngress Pub., c2006
Other title:
  • Joe Grand's hardware, wireless, and game console hacking
  • Best of hardware, wireless & game console hacking
  • Hardware, wireless & game console hacking
  • Hardware, wireless and game console hacking
  • Joe Grand's best of hardware, wireless, and game console hacking
Online resources:
Availability: No items available.
20.
Game design theory : a new philosophy for understanding games / Keith Burgun. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Availability: No items available.
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Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in