000 01463cam a2200397Ia 4500
001 ocm56732935
003 OCoLC
005 20140120112326.0
006 m o d
007 cr cnu|||unuuu
008 041015s2004 maua eo 000 0 eng d
040 _aN$T
_beng
_cN$T
_dOCLCQ
_dYDXCP
_dOCLCQ
_dOCLCO
_dOCLCQ
020 _a1592004687 (electronic bk.)
020 _a9781592004683 (electronic bk.)
035 _a(OCoLC)56732935
050 4 _aQA76.76.C672
_bA88 2004eb
072 7 _aGAM
_x013000
_2bisacsh
082 0 4 _a794.8151
_222
049 _aISIA
100 1 _aAstle, Dave.
245 1 0 _aOpenGL ES game development
_h[electronic resource] /
_cDave Astle, Dave Durnil.
260 _aBoston, MA :
_bThomson Course Technology,
_cc2004.
300 _a1 online resource (xxi, 293 p.) :
_bill.
588 _aDescription based on print version record.
630 0 0 _aOpenGL (Computer file)
650 0 _aComputer games
_xProgramming.
650 7 _aGAMES
_xVideo & Electronic.
_2bisacsh
655 4 _aElectronic books.
700 1 _aDurnil, Dave.
776 0 8 _iPrint version:
_aAstle, Dave.
_tOpenGL ES game development.
_dBoston, MA : Thomson Course Technology, c2004
_z1592003702
_w(OCoLC)56658276
856 4 0 _3EBSCOhost
_uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=119315
938 _aYBP Library Services
_bYANK
_n2359921
938 _aEBSCOhost
_bEBSC
_n119315
942 _cEB
994 _a92
_bINISI
999 _c312978
_d312978