Abstract:
This thesis contains three chapters on individual decision-making and choice. The
first chapter introduces a general model of decision-making where alternatives are sequentially
examined by a decision maker. Our main object of study is a decision rule
that maps infinite sequences of alternatives to a decision space. Within the class of
decision rules, we focus on two natural subclasses: stopping and uniform stopping rules.
Our main result establishes an equivalence between these two subclasses. Next, we introduce
the notion of computability of decision rules using Turing machines and show that
computable rules can be implemented using a simpler computational device: a finite
automaton. We further show that computability of choice rules —a subclass of decision
rules—is implied by their continuity with respect to a natural topology. Finally, we
provide a revealed preference “toolkit” and characterize some natural choice procedures
in our framework.
The second chapter introduces a model of decision-making that formalizes the idea
of rejection behavior using binary relations. We propose a procedure where a decision
maker rejects the minimal alternatives from any decision problem. We provide an axiomatic
foundation of this procedure and introduce a shortlisting model of choice where
this procedure leads to a new type of a consideration set mapping: the rejection filter.
We study the testable implications of this shortlisting model using observed reversals
in choice. Next, we relate our findings to the existing literature and show that our
model provides a novel explanation of some empirically observed behavior. Finally, we
introduce and characterize a simple two-stage model of stochastic choice using rejection
filters.
The third chapter studies studies the Copeland set, a popular tournament solution,
from a revealed preference perspective. Two choice procedures where a decision maker
has a fixed underlying tournament are introduced and behaviorally characterized: (i) a
deterministic choice rule that selects for every menu, the Copeland set of the tournament
restricted to that menu; and (ii) a stochastic choice rule that assigns to every menu, a
probability distribution over it in a “Luce” manner, where the Luce “weight” of each
alternative is generated using its the Copeland score in that menu.