Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


Linux game programming (Record no. 311626)

000 -LEADER
fixed length control field 03559cam a22005054a 4500
001 - CONTROL NUMBER
control field ocm55226505
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140120112303.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 040520s2001 caua ob 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency
Language of cataloging eng
Transcribing agency N$T
Modifying agency OCLCQ
-- YDXCP
-- OCLCQ
-- COO
-- EXW
-- OCLCQ
-- VLB
-- OCLCQ
-- VMI
-- B24X7
-- OCLCQ
019 ## -
-- 57304490
-- 183265161
-- 729550490
-- 748107964
-- 759519615
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1592003788 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781592003785 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0761532552
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780761532552
029 1# - (OCLC)
OCLC library identifier NZ1
System control number 11927797
029 1# - (OCLC)
OCLC library identifier HEBIS
System control number 291455433
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)55226505
Canceled/invalid control number (OCoLC)57304490
-- (OCoLC)183265161
-- (OCoLC)729550490
-- (OCoLC)748107964
-- (OCoLC)759519615
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number C65 2001eb
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 013000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/15446
Edition number 22
049 ## - LOCAL HOLDINGS (OCLC)
Holding library ISIA
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Collins, Mark "Nurgle."
245 10 - TITLE STATEMENT
Title Linux game programming
Medium [electronic resource] /
Statement of responsibility, etc Mark "Nurgle" Collins.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Roseville, Calif. :
Name of publisher, distributor, etc Prima Tech,
Date of publication, distribution, etc 2001.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xxxii, 331 p.) :
Other physical details ill.
490 1# - SERIES STATEMENT
Series statement Prima Tech's game development
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 00 - FORMATTED CONTENTS NOTE
Title What Makes a Game? --
-- Different Game Genres --
-- What Makes a Successful Game? --
-- The Game-Development Process --
-- The Design Document --
-- Development --
-- Testing --
-- Releasing Your Game --
-- Linux Development Tools --
-- Development Tools --
-- Compiler --
-- Debugging Tools --
-- Development Environments --
-- Libraries --
-- Simple DirectMedia Layer --
-- OpenGL --
-- libXII --
-- Other Libraries --
-- The Structure of a Game --
-- The Parts of a Game --
-- A Game Framework --
-- 20 Graphics Under Linux --
-- The SDL API --
-- Starting Up SDL --
-- Creating a Window --
-- Creating a Surface --
-- Drawing a Bitmap Image --
-- Drawing Directly to the Screen --
-- Using Palettes --
-- Cleaning Up --
-- The Xlib API --
-- Creating a Window --
-- Drawing to the Screen --
-- Double Buffering --
-- Installing Color Maps --
-- Cleaning Up --
-- The SVGAlib API --
-- Switching to a Graphics Mode --
-- Drawing to the Screen --
-- Displaying Images --
-- Using Color Palettes --
-- Cleaning Up --
-- A Mini-Project --
-- Input with SDL --
-- Understanding Input Devices --
-- Keyboard --
-- Mouse --
-- Joystick --
-- Handling Methods --
-- Event Queues --
-- Polling --
-- Using the SDL Event Queue --
-- The SDL_Event Union --
-- Layout --
-- Interpreting Event Types --
-- Reading from the Event Queue --
-- Polling with SDL --
-- Polling the Keyboard --
-- Polling the Mouse --
-- Configuring the Control System --
-- 30 Graphics for Linux Games --
-- Some History: Mesa and OpenGL --
-- What Is OpenGL? --
-- Where Can I Get OpenGL? --
-- Buffers, Hidden Surface Elimination, and Animation --
-- Compiling and Linking with OpenGL --
-- Let's Draw Something! --
-- Drawing Polygons, Lines, and Points.
588 ## -
-- Description based on print version record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Linux.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES
General subdivision Video & Electronic.
Source of heading or term bisacsh
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Collins, Mark "Nurgle.".
Title Linux game programming.
Place, publisher, and date of publication Roseville, Calif. : Prima Tech, 2001
International Standard Book Number 0761532552
Record control number (DLC) 00110735
-- (OCoLC)46933977
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Prima Tech's game development.
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified EBSCOhost
Uniform Resource Identifier <a href="http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=108950">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=108950</a>
938 ## -
-- YBP Library Services
-- YANK
-- 2359894
938 ## -
-- Books 24x7
-- B247
-- bks00003757
938 ## -
-- EBSCOhost
-- EBSC
-- 108950
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type E-BOOKS
994 ## -
-- 92
-- INISI

No items available.

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