Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


Game engine toolset development (Record no. 325478)

000 -LEADER
fixed length control field 03014cam a2200577La 4500
001 - CONTROL NUMBER
control field ocn228168593
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140120112654.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o u
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn|
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 060510s2006 maua o 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency
Language of cataloging eng
Transcribing agency UV0
Modifying agency OCLCQ
-- QE2
-- OCLCQ
-- N$T
-- YDXCP
-- OCLCQ
-- DKDLA
-- CCO
-- E7B
-- OCLCQ
019 ## -
-- 86174788
-- 154671620
-- 228168594
-- 473428985
-- 473856912
-- 567916086
-- 647602837
-- 722511075
-- 728025537
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781592009640 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1592009646 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781592009633
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1592009638
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 1592009638
029 0# - (OCLC)
OCLC library identifier NZ1
System control number 12060544
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)228168593
Canceled/invalid control number (OCoLC)86174788
-- (OCoLC)154671620
-- (OCoLC)228168594
-- (OCoLC)473428985
-- (OCoLC)473856912
-- (OCoLC)567916086
-- (OCoLC)647602837
-- (OCoLC)722511075
-- (OCoLC)728025537
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number W545 2006eb
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 013000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1526
Edition number 22
049 ## - LOCAL HOLDINGS (OCLC)
Holding library ISIA
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Wihlidal, Graham.
245 10 - TITLE STATEMENT
Title Game engine toolset development
Medium [electronic resource] /
Statement of responsibility, etc Graham Wihlidal.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boston, MA :
Name of publisher, distributor, etc Thomson Course Technology,
Date of publication, distribution, etc 2006.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xviii, 621 p.) :
Other physical details ill.
500 ## - GENERAL NOTE
General note Includes "Bonus Web sites chapters on web site"--P. xvi.
500 ## - GENERAL NOTE
General note Includes index.
520 1# - SUMMARY, ETC.
Summary, etc "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C� language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C� and the .NET Framework, then you have everything you need to begin creating your own game engine tools."
588 ## -
-- Description based on print version record.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title DirectX.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Direct3D.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design and construction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C� (Computer program language)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Microsoft .NET.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional display systems
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Visual programming (Computer science)
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Electronic books.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES
General subdivision Video & Electronic.
Source of heading or term bisacsh
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Wihlidal, Graham.
Title Game engine toolset development.
Place, publisher, and date of publication Boston, MA : Thomson Course Technology, 2006
Record control number (DLC) 2005929829
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified EBSCOhost
Uniform Resource Identifier <a href="http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=187151">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=187151</a>
938 ## -
-- YBP Library Services
-- YANK
-- 2540640
938 ## -
-- ebrary
-- EBRY
-- ebr10146625
938 ## -
-- EBSCOhost
-- EBSC
-- 187151
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type E-BOOKS
994 ## -
-- 92
-- INISI

No items available.

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