Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

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Flash 10 multiplayer game essentials (Record no. 352799)

000 -LEADER
fixed length control field 03307cam a2200493Ia 4500
001 - CONTROL NUMBER
control field ocn706478808
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140120113420.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110309s2010 enka o 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency
Language of cataloging eng
Transcribing agency N$T
Modifying agency E7B
-- OCLCQ
-- COO
-- C6I
-- OCLCO
-- OCLCQ
019 ## -
-- 704520847
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781847196613 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1847196616 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781847196606
029 1# - (OCLC)
OCLC library identifier HEBIS
System control number 286052601
029 1# - (OCLC)
OCLC library identifier NZ1
System control number 14169569
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)706478808
Canceled/invalid control number (OCoLC)704520847
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number H57 2010eb
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 013000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1526
Edition number 22
049 ## - LOCAL HOLDINGS (OCLC)
Holding library ISIA
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Hirematada, Prashanth.
245 10 - TITLE STATEMENT
Title Flash 10 multiplayer game essentials
Medium [electronic resource] :
Remainder of title create exciting real-time multiplayer games using Flash /
Statement of responsibility, etc Prashanth Hirematada.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Birmingham [U.K.] :
Name of publisher, distributor, etc Packt Pub.,
Date of publication, distribution, etc 2010.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (vii, 318 p.) :
Other physical details ill. (some col.)
490 1# - SERIES STATEMENT
Series statement Community experience distilled
500 ## - GENERAL NOTE
General note "Community experience distilled."
500 ## - GENERAL NOTE
General note Includes index.
588 ## -
-- Description based on print version record.
520 8# - SUMMARY, ETC.
Summary, etc Annotation
Expansion of summary note Multiplayer web-based games are more popular than any others, and developing your own is an exciting challenge. But developing multiplayer games is a complex task. There are few resources that explain how to build multiplayer games from the ground up.<br /><br />This comprehensive guide is packed with practical examples and insights into basic and fundamental knowledge for developing real-time multiplayer games in Flash.<br /><br />This book starts with the essential ingredients to develop Flash games using Flash Builder 4 and AS3, followed by the basic Flash programming that you need to know in order to write any Flash game. You will learn the basic features that a developer must implement for any multiplayer game. The chapters discuss the challenges you will face when developing a multiplayer game. You will learn to leverage the PulseUI framework to quickly develop a multiplayer game along with all the required screen management. The simple, but powerful, Pulse API model required for multiplayer game development is thoroughly explained as well. As you go through these concepts, you will learn to implement them using code examples.<br /><br />The last section takes you through four multiplayer game implementations of increasing complexity: first a simple turn-based TicTacToe, followed by a multi-player Jigsaw, a card-based racing game, and finally a complex space racing game.<br /><br />A development guide for all your multiplayer games.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Flash (Computer file)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES
General subdivision Video & Electronic.
Source of heading or term bisacsh
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Hirematada, Prashanth.
Title Flash 10 multiplayer game essentials.
Place, publisher, and date of publication Birmingham [U.K.] : Packt Pub., 2010
International Standard Book Number 9781847196606
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Community experience distilled.
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified EBSCOhost
Uniform Resource Identifier <a href="http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=355761">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=355761</a>
938 ## -
-- ebrary
-- EBRY
-- ebr10441073
938 ## -
-- EBSCOhost
-- EBSC
-- 355761
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type E-BOOKS
994 ## -
-- 92
-- INISI

No items available.

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