Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


Mathematics education for a new era : (Record no. 423384)

MARC details
000 -LEADER
fixed length control field 01480nam a2200289Ia 4500
001 - CONTROL NUMBER
control field AKP00K13065000
003 - CONTROL NUMBER IDENTIFIER
control field FlBoTFG
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20170124152730.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110105s2011 maua b 000 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2010051143
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781568814315
040 ## - CATALOGING SOURCE
Original cataloging agency
Transcribing agency DLC
Modifying agency FlBoTFG
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA135.6
Item number .D53 2011
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Classification number 372.7
Item number D497
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Devlin, Keith J.
245 10 - TITLE STATEMENT
Title Mathematics education for a new era :
Remainder of title video games as a medium for learning /
Statement of responsibility, etc Keith Devlin.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Natick, Mass. :
Name of publisher, distributor, etc A.K. Peters,
Date of publication, distribution, etc c2011.
300 ## - PHYSICAL DESCRIPTION
Extent xiii, 203 p. :
Other physical details ill. ;
Dimensions [ca. 23-29] cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (p. 201-203).
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is 'doing mathematics' anyway? -- 6. Mathematical proficiency : a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math ed video game -- 11. Algebra and beyond -- 12. A new pedagogy.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available as an electronic resource.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Mathematics
General subdivision Study and teaching (Elementary)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Mathematical recreations.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Games in mathematics education.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games and children.
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
a 001 and 003 modified with TFG record number on 2011/05/25

No items available.

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