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Game programming all in one [electronic resource] / Bruno Miguel Teixeira de Sousa.

By: Sousa, Bruno Miguel Teixeira de.
Material type: TextTextSeries: Premier Press game development series: Publisher: [S.l.] : Premier Press, c2002Description: 1 online resource (xxxvii, 952 p.) : ill.ISBN: 0585439885 (electronic bk.); 9780585439884 (electronic bk.); 1931841233; 9781931841238.Subject(s): Computer games -- Programming | GAMES -- Video & Electronic | Computer games -- Programming | Humaniora Etnologi og folkloristikGenre/Form: Electronic books.Additional physical formats: Print version:: Game programming all in one.DDC classification: 794.8/15265 Online resources: EBSCOhost
Contents:
C++ Programming -- Introduction to C++ Programming -- Why Use C++? -- Setting Up Visual C++ -- Your First Program: "Hello all you happy people" -- Structure of a C++ Program -- Commenting -- Catching Errors -- Warnings -- Vrriables and Operators -- Variables and Memory -- What Type of Variables Are There? -- Using Variables in Your Programs -- Variable Modifiers -- Variable Naming -- Redefining Types -- What Is an Operator? -- Bitwise Shift Operators -- Relational Operators -- Conditional Operator -- Logical Operators -- Operator Precedence -- Functions and Program Flow -- Functions: What Are They and What Are They Used For? -- Creating and Using Functions -- Default Parameters -- Variable Scope -- Recursion -- Things to Remember When Using Functions -- Program Flow -- Code Blocks and Statements -- if, else if, else Statements -- while, do ... while, and for Loops -- Breaking and Continuing -- Switching to switch -- Randomizing -- First Game: "Craps" -- Multiple Files and the Preprocessor -- Differences between Source and Header Files -- Handling Multiple Files -- What Is the Preprocessor? -- Avoiding Multiple Includes -- Macros -- Other Preprocessor Directives -- Arrays, Pointers, and Strings -- What Is an Array? -- Declaring and Using an Array -- Multi-Dimensional Arrays -- Pointers to What? -- Pointers and Variables -- Pointers and Arrays -- Declaring and Allocating Memory to a Pointer -- Pointer Operators -- Manipulating Memory -- Strings -- Classes -- What Is a Class? -- Building Classes -- Using Classes.
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Includes bibliographical references (p. 903-906) and index.

C++ Programming -- Introduction to C++ Programming -- Why Use C++? -- Setting Up Visual C++ -- Your First Program: "Hello all you happy people" -- Structure of a C++ Program -- Commenting -- Catching Errors -- Warnings -- Vrriables and Operators -- Variables and Memory -- What Type of Variables Are There? -- Using Variables in Your Programs -- Variable Modifiers -- Variable Naming -- Redefining Types -- What Is an Operator? -- Bitwise Shift Operators -- Relational Operators -- Conditional Operator -- Logical Operators -- Operator Precedence -- Functions and Program Flow -- Functions: What Are They and What Are They Used For? -- Creating and Using Functions -- Default Parameters -- Variable Scope -- Recursion -- Things to Remember When Using Functions -- Program Flow -- Code Blocks and Statements -- if, else if, else Statements -- while, do ... while, and for Loops -- Breaking and Continuing -- Switching to switch -- Randomizing -- First Game: "Craps" -- Multiple Files and the Preprocessor -- Differences between Source and Header Files -- Handling Multiple Files -- What Is the Preprocessor? -- Avoiding Multiple Includes -- Macros -- Other Preprocessor Directives -- Arrays, Pointers, and Strings -- What Is an Array? -- Declaring and Using an Array -- Multi-Dimensional Arrays -- Pointers to What? -- Pointers and Variables -- Pointers and Arrays -- Declaring and Allocating Memory to a Pointer -- Pointer Operators -- Manipulating Memory -- Strings -- Classes -- What Is a Class? -- Building Classes -- Using Classes.

Description based on print version record.

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Game programming all in one by Sousa, Bruno Miguel Teixeira de. ©2002
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