Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


Normal view MARC view ISBD view

Focus on photon mapping [electronic resource] / Marlon John.

By: John, Marlon.
Material type: TextTextSeries: Focus on: Publisher: Rocklin, Calif. : Premier, 2002Description: 1 online resource (vii, 330 p.) : ill.ISBN: 0585449902 (electronic bk.); 9780585449906 (electronic bk.); 1592000088; 9781592000081.Subject(s): Computer games -- Programming | C (Computer program language) | C++ (Computer program language) | Photonics | GAMES -- Video & Electronic | Electronic booksGenre/Form: Electronic books.Additional physical formats: Print version:: Focus on photon mapping.DDC classification: 794.8/1536 Online resources: EBSCOhost
Contents:
Understanding the Nature of Light -- Understanding Waves -- Understanding the Electromagnetic Spectrum -- Considering Shadows -- What Is Color? -- Colors and Computers -- Creating the Color Class -- Using Color Operators -- Defining the Basic Colors -- The PPM Format -- Using the Chapter's Source Code -- Reflection and Refraction -- What Is a Ray? -- What Is Reflection? -- Diffuse Reflection -- Specular (Mirror) Reflection -- What Is Refraction? -- Global Illumination -- The Photon -- Light Shading -- Flux -- Light Transport Notation -- Direct and Indirect Illumination -- Other Rendering Techniques -- View or Image Plane -- Frustum -- Field of View -- Ray Tracing -- Distributed Ray Tracing -- Radiosity -- Hybrid/Multi-pass Radiosity -- Backward Ray Tracing Illustration -- Basic Structures -- Using Vectors and Points -- Finding the Plane in Which a Polygon/Triangle Sits -- Creating a Light Source -- Using the Ray -- Adding Reflection and Refraction Features -- Using the Chapter's Source Code -- Developing Your Application -- Defining Your Materials -- Using Primitives for Simulation -- Incorporating the Sphere Primitive -- Creating a Triangle Primitive -- Creating and Using the Object Class -- Designing the Scene -- Using the Chapter's Source Code -- The Rest of the Puzzle -- Understanding the Coordinate Systems -- Implementing the Camera into the Scene -- Importing the Scene from a File -- Declaring Attribute Primitives -- Setting Up the Scene Classes -- Determining the Scene Primitives -- Lighting Parameters.
Tags from this library: No tags from this library for this title. Log in to add tags.
No physical items for this record

Includes index.

Description based on print version record.

Understanding the Nature of Light -- Understanding Waves -- Understanding the Electromagnetic Spectrum -- Considering Shadows -- What Is Color? -- Colors and Computers -- Creating the Color Class -- Using Color Operators -- Defining the Basic Colors -- The PPM Format -- Using the Chapter's Source Code -- Reflection and Refraction -- What Is a Ray? -- What Is Reflection? -- Diffuse Reflection -- Specular (Mirror) Reflection -- What Is Refraction? -- Global Illumination -- The Photon -- Light Shading -- Flux -- Light Transport Notation -- Direct and Indirect Illumination -- Other Rendering Techniques -- View or Image Plane -- Frustum -- Field of View -- Ray Tracing -- Distributed Ray Tracing -- Radiosity -- Hybrid/Multi-pass Radiosity -- Backward Ray Tracing Illustration -- Basic Structures -- Using Vectors and Points -- Finding the Plane in Which a Polygon/Triangle Sits -- Creating a Light Source -- Using the Ray -- Adding Reflection and Refraction Features -- Using the Chapter's Source Code -- Developing Your Application -- Defining Your Materials -- Using Primitives for Simulation -- Incorporating the Sphere Primitive -- Creating a Triangle Primitive -- Creating and Using the Object Class -- Designing the Scene -- Using the Chapter's Source Code -- The Rest of the Puzzle -- Understanding the Coordinate Systems -- Implementing the Camera into the Scene -- Importing the Scene from a File -- Declaring Attribute Primitives -- Setting Up the Scene Classes -- Determining the Scene Primitives -- Lighting Parameters.

There are no comments for this item.

Log in to your account to post a comment.

Other editions of this work

Focus on photon mapping by John, Marlon. ©2002
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


Visitor Counter