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3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D�uvel.

By: Zerbst, Stefan.
Contributor(s): Duval, Oliver.
Material type: TextTextSeries: Premier Press game development series: Publisher: Boston, MA : Premier Press, c2004Description: 1 online resource (xxxi, 860 p.) : ill.ISBN: 1592004636 (electronic bk.); 9781592004638 (electronic bk.).Other title: Game engine programming | Three-D game engine programming.Subject(s): Computer games -- Programming | DirectX | GAMES -- Video & ElectronicGenre/Form: Electronic books.Additional physical formats: Print version:: 3D game engine programming.DDC classification: 794.8/1536 Online resources: EBSCOhost
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Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.

"Thomson Course Technology PTR"--T.p. verso.

Includes index.

Description based on print version record.

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