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Beginning game audio programming [electronic resource] / Mason McCuskey.

By: McCuskey, Mason.
Material type: TextTextSeries: Premier Press game development series: Publisher: Boston, Mass. : Premier Press, a division of Course Technology, 2003Description: 1 online resource (xxviii, 352 p.) : ill.ISBN: 0585495394 (electronic bk.); 9780585495392 (electronic bk.); 9781592000296; 1592000290.Other title: Game audio programming.Subject(s): Computer games -- Programming -- Handbooks, manuals, etc | Electronic book collection | GAMES -- Video & Electronic | Humaniora Etnologi og folkloristikGenre/Form: Electronic books.Additional physical formats: Print version:: Beginning game audio programming.DDC classification: 794.8/1526 Online resources: EBSCOhost Summary: Annotation No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it s obvious that something is missing. New developments in technology enable you to do things with audio that weren t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You ll learn how to compose dynamic music and program 3D sound. There s even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you re ready to dive into the exciting world of audio with "Beginning Game Audio Programming."Summary: Annotation No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You'll learn how to compose dynamic music and program 3D sound. There's even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you're ready to dive into the exciting world of audio with "Beginning Game Audio Programming."
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Includes index.

Includes link to CD content.

Title from website (viewed Jan. 18, 2006).

Annotation No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it s obvious that something is missing. New developments in technology enable you to do things with audio that weren t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You ll learn how to compose dynamic music and program 3D sound. There s even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you re ready to dive into the exciting world of audio with "Beginning Game Audio Programming."

Annotation No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You'll learn how to compose dynamic music and program 3D sound. There's even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you're ready to dive into the exciting world of audio with "Beginning Game Audio Programming."

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Beginning game audio programming by McCuskey, Mason. ©2003
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