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Special effects game programming with DirectX [electronic resource] / Mason McCuskey.

By: McCuskey, Mason.
Material type: TextTextSeries: Premier Press game development series: Publisher: [Indianapolis, IN?] : Premier Press, c2002Description: 1 online resource (xliv, 913 p.) : ill.ISBN: 0585439958 (electronic bk.); 9780585439952 (electronic bk.).Subject(s): DirectX | Computer games -- Programming | Electronic books | GAMES -- Video & Electronic | Humaniora Etnologi og folkloristikGenre/Form: Electronic books.Additional physical formats: Print version:: Special effects game programming with DirectX.DDC classification: 794.8/167768 Online resources: EBSCOhost
Contents:
An Introduction to Windows Programming -- Advanced Win32 API Programming -- DirectX -- 3D Math -- 3D Concepts -- An Introduction to DirectGraphics -- Lighting -- Basic Texturing -- Advanced Texturing -- Vertex and Pixel Shaders -- 20 Effects -- Fire -- 2D Water -- Image Feedback -- Image Warping -- Clouds -- Blurs and Other Forms of Image Manipulation -- Fades, Wipes, and Other Transitions -- 30 Effects -- Rain, Smoke, Magic, and More: The Joy of Particle Systems -- Advanced Particle Systems -- Explosions -- Guns and Projectiles -- Lens Flares -- 3D Water -- Vertex and Pixel Shader Effects -- Advanced C++ and STL -- Introduction to DevStudio.
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Includes index.

Description based on print version record.

An Introduction to Windows Programming -- Advanced Win32 API Programming -- DirectX -- 3D Math -- 3D Concepts -- An Introduction to DirectGraphics -- Lighting -- Basic Texturing -- Advanced Texturing -- Vertex and Pixel Shaders -- 20 Effects -- Fire -- 2D Water -- Image Feedback -- Image Warping -- Clouds -- Blurs and Other Forms of Image Manipulation -- Fades, Wipes, and Other Transitions -- 30 Effects -- Rain, Smoke, Magic, and More: The Joy of Particle Systems -- Advanced Particle Systems -- Explosions -- Guns and Projectiles -- Lens Flares -- 3D Water -- Vertex and Pixel Shader Effects -- Advanced C++ and STL -- Introduction to DevStudio.

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Special effects game programming with DirectX by McCuskey, Mason. ©2002
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