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The innovative leader [electronic resource] : how to inspire your team and drive creativity / Paul Sloane.

By: Sloane, Paul, 1950-.
Material type: TextTextSeries: Gale virtual reference library: Publisher: London ; Philadelphia : Kogan Page, 2007Description: 1 online resource (xii, 196 p.) : ill.ISBN: 9780749452056 (electronic bk.); 0749452056 (electronic bk.); 9780749450014; 0749450010.Subject(s): Creative ability in business | Creative ability in business -- Case studies | Leadership | Electronic books | BUSINESS & ECONOMICS -- LeadershipGenre/Form: Electronic books. | Electronic books.Additional physical formats: Print version:: Innovative leader.DDC classification: 658.4/092 Online resources: EBSCOhost
Contents:
Cover -- Contents -- About the author -- Introduction -- Section 1: Leading innovation -- 1. HAVE A VISION FOR CHANGE -- 2. ISSUE A DECLARATION OF INNOVATION -- 3. SET DRASTIC EXPECTATIONS -- 4. FIGHT THE FEAR OF CHANGE -- 5. TELL STORIES -- 6. SET GOALS FOR INNOVATION -- 7. GET RID OF THE CYNICS -- 8. THROW DOWN A CHALLENGE -- 9. ENCOURAGE DISSENT -- 10. BE AN ARSONIST AND A FIRE FIGHTER -- 11. THINK LIKE A VENTURE CAPITALIST -- 12. BREAK DOWN INTERNAL BARRIERS -- 13. DESTROY THE HIERARCHY -- 14. HAVE YOUR BEST PEOPLE WORKING ON INNOVATION -- 15. BE PASSIONATE -- Section 2: Problem analysis -- 1. DIAGNOSE THE CURRENT SITUATION -- 2. ANALYSE PROBLEMS -- 3. ASK 'WHY, WHY?' -- 4. USE SIX SERVING MEN -- 5. REDEFINE THE PROBLEM -- 6. ASK 'WHAT BUSINESS ARE WE IN?' -- Section 3: Generating ideas -- 1. HAVE A SUGGESTIONS SCHEME -- 2. RUN IDEAS EVENTS -- 3. ALLOW LINE MANAGER BYPASS -- 4. PLAN YOUR BRAINSTORM MEETINGS -- 5. BRAINSTORM MEETINGS -- GENERATE GREAT IDEAS -- 6. BRAINSTORM MEETINGS -- EVALUATE THE IDEAS -- 7. JUICE UP YOUR BRAINSTORM MEETINGS -- 8. BRING IN UNRELATED EXPERTS -- 9. USE A FACILITATOR -- 10. BREAK THE RULES -- 11. DEFINE YOUR IDEAL COMPETITOR -- 12. TRY WEIRD COMBINATIONS -- 13. GO FOR QUANTITY -- 14. TRY A DIFFERENT ENVIRONMENT -- 15. CONCEIVE A DIFFERENT BUSINESS MODEL -- 16. ASK 'WHO KILLED OUR BUSINESS?' -- 17. LOOK FOR NEW WAYS TO REACH THE CUSTOMER -- 18. ANTICIPATE THE WAVE -- 19. INNOVATE BY SUBTRACTION -- 20. LOOK FOR THE SOLUTION WITHIN THE PROBLEM -- 21. ASK 'WHAT IF ...?' -- 22. PASS THE PARCEL -- 23. LOOK FOR A DISTANT RELATION -- 24. IDEALIZE THE ANSWER -- 25. BE CAREFUL WHAT AND HOW YOU REJECT -- 26. WEAR SIX THINKING HATS -- Section 4: Implementing innovation processes -- 1. ALLOCATE TIME AND RESOURCES FOR INNOVATION -- 2. GIVE EVERYONE TWO JOBS -- 3. IDENTIFY THE NEED FOR REPLACEMENT -- 4. BORROW WITH PRIDE -- 5. TRAIN FOR INNOVATION -- 6. MEASURE PROGRESS -- 7. BROADCAST SUCCESS -- 8. REWARD SUCCESS -- 9. TRACK THE ASTONISHING -- 10. BE COOL OR OUTSOURCE COOL -- 11. COLLABORATE -- 12. OBSERVE CUSTOMERS -- 13. CO-CREATE -- 14. CREATE A COMMUNITY -- 15. CROWDSOURCE -- 16. GATE THE PROCESS -- 17. APPOINT INNOVATION CHAMPIONS -- 18. RUN AN INNOVATION INCUBATOR -- 19. EMPLOY AN IDEAS SEARCHER -- 20. STREAMLINE YOUR APPROVAL PROCESS -- 21. KILL THE LOSERS -- 22. BUILD PROTOTYPES -- 23. IMPLEMENT -- 24. OVERCOME CUSTOMER RESISTANCE -- Section 5: Building a creative culture -- 1. DON'T TELL, ASK -- 2. PRAISE THE INNOVATORS -- 3. FOCUS ON WHAT WENT RIGHT -- 4. MAKE IT FUN -- 5. WELCOME FAILURE -- 6. FEAR SUCCESS -- 7. SET PUZZLES -- 8. USE THE RIGHT LANGUAGE -- 9. MAKE YOUR OWN PRODUCTS OBSOLETE -- 10. TRUST -- 11. EMPOWER EMPLOYEES -- Section 6: Personal creativity -- 1. CHECK ASSUMPTIONS -- 2. ASK QUESTIONS -- 3. MOVE OUT OF YOUR COMFORT ZONE -- 4. SIMPLIFY THINGS -- 5.
Summary: Stresses the importance of innovation and creativity in modern business to help organizations secure competitive advantage over rivals. It shows how to apply methods of innovation and creativity to the individual, to business peers, and to the organization.
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Includes bibliographical references (p. [187]-188) and index.

Cover -- Contents -- About the author -- Introduction -- Section 1: Leading innovation -- 1. HAVE A VISION FOR CHANGE -- 2. ISSUE A DECLARATION OF INNOVATION -- 3. SET DRASTIC EXPECTATIONS -- 4. FIGHT THE FEAR OF CHANGE -- 5. TELL STORIES -- 6. SET GOALS FOR INNOVATION -- 7. GET RID OF THE CYNICS -- 8. THROW DOWN A CHALLENGE -- 9. ENCOURAGE DISSENT -- 10. BE AN ARSONIST AND A FIRE FIGHTER -- 11. THINK LIKE A VENTURE CAPITALIST -- 12. BREAK DOWN INTERNAL BARRIERS -- 13. DESTROY THE HIERARCHY -- 14. HAVE YOUR BEST PEOPLE WORKING ON INNOVATION -- 15. BE PASSIONATE -- Section 2: Problem analysis -- 1. DIAGNOSE THE CURRENT SITUATION -- 2. ANALYSE PROBLEMS -- 3. ASK 'WHY, WHY?' -- 4. USE SIX SERVING MEN -- 5. REDEFINE THE PROBLEM -- 6. ASK 'WHAT BUSINESS ARE WE IN?' -- Section 3: Generating ideas -- 1. HAVE A SUGGESTIONS SCHEME -- 2. RUN IDEAS EVENTS -- 3. ALLOW LINE MANAGER BYPASS -- 4. PLAN YOUR BRAINSTORM MEETINGS -- 5. BRAINSTORM MEETINGS -- GENERATE GREAT IDEAS -- 6. BRAINSTORM MEETINGS -- EVALUATE THE IDEAS -- 7. JUICE UP YOUR BRAINSTORM MEETINGS -- 8. BRING IN UNRELATED EXPERTS -- 9. USE A FACILITATOR -- 10. BREAK THE RULES -- 11. DEFINE YOUR IDEAL COMPETITOR -- 12. TRY WEIRD COMBINATIONS -- 13. GO FOR QUANTITY -- 14. TRY A DIFFERENT ENVIRONMENT -- 15. CONCEIVE A DIFFERENT BUSINESS MODEL -- 16. ASK 'WHO KILLED OUR BUSINESS?' -- 17. LOOK FOR NEW WAYS TO REACH THE CUSTOMER -- 18. ANTICIPATE THE WAVE -- 19. INNOVATE BY SUBTRACTION -- 20. LOOK FOR THE SOLUTION WITHIN THE PROBLEM -- 21. ASK 'WHAT IF ...?' -- 22. PASS THE PARCEL -- 23. LOOK FOR A DISTANT RELATION -- 24. IDEALIZE THE ANSWER -- 25. BE CAREFUL WHAT AND HOW YOU REJECT -- 26. WEAR SIX THINKING HATS -- Section 4: Implementing innovation processes -- 1. ALLOCATE TIME AND RESOURCES FOR INNOVATION -- 2. GIVE EVERYONE TWO JOBS -- 3. IDENTIFY THE NEED FOR REPLACEMENT -- 4. BORROW WITH PRIDE -- 5. TRAIN FOR INNOVATION -- 6. MEASURE PROGRESS -- 7. BROADCAST SUCCESS -- 8. REWARD SUCCESS -- 9. TRACK THE ASTONISHING -- 10. BE COOL OR OUTSOURCE COOL -- 11. COLLABORATE -- 12. OBSERVE CUSTOMERS -- 13. CO-CREATE -- 14. CREATE A COMMUNITY -- 15. CROWDSOURCE -- 16. GATE THE PROCESS -- 17. APPOINT INNOVATION CHAMPIONS -- 18. RUN AN INNOVATION INCUBATOR -- 19. EMPLOY AN IDEAS SEARCHER -- 20. STREAMLINE YOUR APPROVAL PROCESS -- 21. KILL THE LOSERS -- 22. BUILD PROTOTYPES -- 23. IMPLEMENT -- 24. OVERCOME CUSTOMER RESISTANCE -- Section 5: Building a creative culture -- 1. DON'T TELL, ASK -- 2. PRAISE THE INNOVATORS -- 3. FOCUS ON WHAT WENT RIGHT -- 4. MAKE IT FUN -- 5. WELCOME FAILURE -- 6. FEAR SUCCESS -- 7. SET PUZZLES -- 8. USE THE RIGHT LANGUAGE -- 9. MAKE YOUR OWN PRODUCTS OBSOLETE -- 10. TRUST -- 11. EMPOWER EMPLOYEES -- Section 6: Personal creativity -- 1. CHECK ASSUMPTIONS -- 2. ASK QUESTIONS -- 3. MOVE OUT OF YOUR COMFORT ZONE -- 4. SIMPLIFY THINGS -- 5.

Stresses the importance of innovation and creativity in modern business to help organizations secure competitive advantage over rivals. It shows how to apply methods of innovation and creativity to the individual, to business peers, and to the organization.

Description based on print version record.

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The innovative leader by Sloane, Paul, ©2007
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