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Game engine toolset development [electronic resource] / Graham Wihlidal.

By: Wihlidal, Graham.
Material type: TextTextPublisher: Boston, MA : Thomson Course Technology, 2006Description: 1 online resource (xviii, 621 p.) : ill.ISBN: 9781592009640 (electronic bk.); 1592009646 (electronic bk.); 9781592009633; 1592009638.Subject(s): DirectX | Direct3D | Computer games -- Programming | Computer games -- Design and construction | C� (Computer program language) | Microsoft .NET | Three-dimensional display systems -- Programming | Visual programming (Computer science) | Electronic books | GAMES -- Video & ElectronicGenre/Form: Electronic books.Additional physical formats: Print version:: Game engine toolset development.DDC classification: 794.8/1526 Online resources: EBSCOhost Review: "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C� language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C� and the .NET Framework, then you have everything you need to begin creating your own game engine tools."
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Includes "Bonus Web sites chapters on web site"--P. xvi.

Includes index.

"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C� language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C� and the .NET Framework, then you have everything you need to begin creating your own game engine tools."

Description based on print version record.

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Game engine toolset development by Wihlidal, Graham. ©2006
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