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3D game programming for teens [electronic resource] / Eric D. Grebler.

By: Grebler, Eric.
Material type: TextTextPublisher: Boston, MA : Thomson Course Technology, c2006Description: 1 online resource (xii, 427 p.) : ill.ISBN: 9781592009015 (electronic bk.); 1592009018 (electronic bk.).Other title: Game programming for teens.Subject(s): Computer games -- Programming | Computer programming | Computer graphics -- Design | GAMES -- Video & Electronic | Computer games / Programming | Computer programming | Computer graphics / Design | Computer games / Programming | Computer programming | Computer graphics / DesignGenre/Form: Electronic books.Additional physical formats: Print version:: 3D game programming for teens.DDC classification: 794.8/1526 Online resources: EBSCOhost
Contents:
Ch. 1. A brief history of gaming -- Ch. 2. Becoming the world's best 3D game programmer -- Ch. 3. Designing a game -- Ch. 4. Anatomy of a game -- Ch. 5. Exploring Blitz3D -- Ch. 6. Your first 3D program -- Ch. 7. Shapes and objects -- Ch. 8. Getting graphic -- Ch. 9. 3D modeling -- Ch. 10. Controlling objects -- Ch. 11. Lights and cameras -- Ch. 12. Setting the stage -- Ch. 13. Collisions -- Ch. 14. Sounds and music -- Ch. 15. Other 3D game components -- Ch. 16. Programming fundamentals -- Ch. 17. Putting it all together.
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Includes index.

"User level: Beginner-Intermediate"--P. [4] of cover.

Ch. 1. A brief history of gaming -- Ch. 2. Becoming the world's best 3D game programmer -- Ch. 3. Designing a game -- Ch. 4. Anatomy of a game -- Ch. 5. Exploring Blitz3D -- Ch. 6. Your first 3D program -- Ch. 7. Shapes and objects -- Ch. 8. Getting graphic -- Ch. 9. 3D modeling -- Ch. 10. Controlling objects -- Ch. 11. Lights and cameras -- Ch. 12. Setting the stage -- Ch. 13. Collisions -- Ch. 14. Sounds and music -- Ch. 15. Other 3D game components -- Ch. 16. Programming fundamentals -- Ch. 17. Putting it all together.

Description based on print version record.

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3D game programming for teens by Grebler, Eric. ©2006
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