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3D game programming all in one [electronic resource] / Kenneth C. Finney.

By: Finney, Kenneth C.
Material type: TextTextPublisher: Boston, MA : Thomson/Course Technology, c2007Edition: 2nd ed.Description: 1 online resource (1085 p.) : ill.ISBN: 9781598632675 (electronic bk.); 1598632671 (electronic bk.); 9781598632668; 1598632663.Other title: Three D game programming all in one.Subject(s): Computer games -- Programming | Computer graphics | COMPUTERS -- Image Processing | PHOTOGRAPHY -- Techniques -- Digital | TECHNOLOGY & ENGINEERING -- Imaging Systems | COMPUTERS -- Digital Media -- Graphics Applications | Computer games / Programming | Computer graphics | Computer games / Programming | Computer graphicsGenre/Form: Electronic books.Additional physical formats: Print version:: 3D game programming all in one.DDC classification: 006.693 Online resources: EBSCOhost
Contents:
Ch. 1. Introduction to 3D game development -- Ch. 2. Introduction to programming -- Ch. 3. 3D programming concepts -- Ch. 4. Game programming -- Ch. 5. Game play -- Ch. 6. Network -- Ch. 7. Common scripts -- Ch. 8. Introduction to textures -- Ch. 9. Skins -- Ch. 10. Creating GUI elements -- Ch. 11. Structural material textures -- Ch. 12. Terrains -- Ch. 13. Introduction to modeling with MilkShape -- Ch. 14. Making a character model -- Ch. 15. Making a vehicle model -- Ch. 16. Making weapons and items -- Ch. 17. Making structures -- Ch. 18. Making the game world environment -- Ch. 19. Creating and programming sound -- Ch. 20. Game sound and music -- Ch. 21. Creating the game mission -- Ch. 22. The game server -- Ch. 23. The game client -- Ch. 24. The end game.
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Includes index.

Ch. 1. Introduction to 3D game development -- Ch. 2. Introduction to programming -- Ch. 3. 3D programming concepts -- Ch. 4. Game programming -- Ch. 5. Game play -- Ch. 6. Network -- Ch. 7. Common scripts -- Ch. 8. Introduction to textures -- Ch. 9. Skins -- Ch. 10. Creating GUI elements -- Ch. 11. Structural material textures -- Ch. 12. Terrains -- Ch. 13. Introduction to modeling with MilkShape -- Ch. 14. Making a character model -- Ch. 15. Making a vehicle model -- Ch. 16. Making weapons and items -- Ch. 17. Making structures -- Ch. 18. Making the game world environment -- Ch. 19. Creating and programming sound -- Ch. 20. Game sound and music -- Ch. 21. Creating the game mission -- Ch. 22. The game server -- Ch. 23. The game client -- Ch. 24. The end game.

Description based on print version record.

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3D game programming all in one by Finney, Kenneth C. ©2004
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