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Cross-platform game programming [electronic resource] / Steven Goodwin.

By: Goodwin, Steven, 1973-.
Material type: TextTextSeries: Game development series (Charles River Media (Firm)): Publisher: Hingham, Mass. : Charles River Media, c2005Edition: 1st ed.Description: 1 online resource (xx, 460 p.) : ill.ISBN: 1584506393 (electronic bk.); 9781584506393 (electronic bk.); 9781584503798 (alk. paper); 1584503793 (alk. paper).Subject(s): Computer games -- Programming | Cross-platform software development | Electronic books | Jeux d'ordinateur -- Programmation | Logiciels multiplateformes | GAMES -- Video & ElectronicGenre/Form: Electronic books. | Computer network resources.Additional physical formats: Print version:: Cross-platform game programming.DDC classification: 794.8/1526 Online resources: EBSCOhost Summary: Annotation With many of today's games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every cross-platform game, and gives you the understanding and ability needed to solve them. It also teaches you how to write code that behaves identically on all machines.In addition, the book explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems. Throughout the book, how-to guidelines are provided for using the same code to handle different hardware specifications without change for ported games, or those being build to work cross-platform from the ground up. It helps senior and lead programmers determine where the platform-specific features should start and end, and provides methods for achieving this. It also includes support for those using middleware by demonstrating how to write code that will run identically on different machines, despite the platform making use of the same APIs. Because this book teaches the methods, not the API, it scales well for future platforms and empowers you to create your own designs.
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Includes bibliographical references and index.

Description based on print version record.

Annotation With many of today's games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every cross-platform game, and gives you the understanding and ability needed to solve them. It also teaches you how to write code that behaves identically on all machines.In addition, the book explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems. Throughout the book, how-to guidelines are provided for using the same code to handle different hardware specifications without change for ported games, or those being build to work cross-platform from the ground up. It helps senior and lead programmers determine where the platform-specific features should start and end, and provides methods for achieving this. It also includes support for those using middleware by demonstrating how to write code that will run identically on different machines, despite the platform making use of the same APIs. Because this book teaches the methods, not the API, it scales well for future platforms and empowers you to create your own designs.

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Cross-platform game programming by Goodwin, Steven, ©2005
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