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3D game programming for teens [electronic resource] / Maneesh Sethi [and Eric Grebler].

By: Sethi, Maneesh.
Contributor(s): Grebler, Eric.
Material type: TextTextPublisher: Boston, Mass. : Course Technology/Cengage Learning, c2009Edition: 2nd ed.Description: 1 online resource (xiv, 409 p.) : ill.ISBN: 9781598639193 (electronic bk.); 1598639196 (electronic bk.); 9781598638431; 1598638432.Other title: Game programming for teens.Subject(s): Computer games -- Programming | Computer programming | Computer graphics -- Design | Three-dimensional display systems | COMPUTERS -- Image Processing | PHOTOGRAPHY -- Techniques -- Digital | TECHNOLOGY & ENGINEERING -- Imaging Systems | COMPUTERS -- Digital Media -- Graphics Applications | Computer games / Programming | Computer programming | Computer graphics / Design | Three-dimensional display systems | Computer games / Programming | Computer programming | Computer graphics / Design | Three-dimensional display systemsGenre/Form: Electronic books.Additional physical formats: Print version:: 3D game programming for teens.DDC classification: 006.693 Online resources: EBSCOhost
Contents:
Getting started -- Getting to know BASIC -- Loops, functions, arrays, and types -- Style factor -- Shapes and objects -- Controlling objects -- Lights and games -- Getting graphic -- Setting the stage -- 3D modeling -- Collisions -- Sounds -- Other 3D game components -- Putting it all together.
Summary: "Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy to follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You begin with an introduction to some simple programming concepts using the Blitz3D language. Then you will learn about graphics creation for games using CorelDraw and Photopaint. Finally you will explore basic 3D modeling with Autodesk 3ds Max, and you will learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required! The CD-ROM includes all of the source code used in the book."--P. [4] of cover.
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Second author from cover.

Includes CD-ROM: 1-59863-843-2; includes Blitz3D software.

Includes index.

Getting started -- Getting to know BASIC -- Loops, functions, arrays, and types -- Style factor -- Shapes and objects -- Controlling objects -- Lights and games -- Getting graphic -- Setting the stage -- 3D modeling -- Collisions -- Sounds -- Other 3D game components -- Putting it all together.

"Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy to follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You begin with an introduction to some simple programming concepts using the Blitz3D language. Then you will learn about graphics creation for games using CorelDraw and Photopaint. Finally you will explore basic 3D modeling with Autodesk 3ds Max, and you will learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required! The CD-ROM includes all of the source code used in the book."--P. [4] of cover.

Description based on print version record.

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3D game programming for teens by Sethi, Maneesh. ©2009
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