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Flash 10 multiplayer game essentials [electronic resource] : create exciting real-time multiplayer games using Flash / Prashanth Hirematada.

By: Hirematada, Prashanth.
Material type: TextTextSeries: Community experience distilled: Publisher: Birmingham [U.K.] : Packt Pub., 2010Description: 1 online resource (vii, 318 p.) : ill. (some col.).ISBN: 9781847196613 (electronic bk.); 1847196616 (electronic bk.).Subject(s): Flash (Computer file) | Computer games -- Programming | GAMES -- Video & ElectronicGenre/Form: Electronic books.Additional physical formats: Print version:: Flash 10 multiplayer game essentials.DDC classification: 794.8/1526 Online resources: EBSCOhost Summary: Annotation Multiplayer web-based games are more popular than any others, and developing your own is an exciting challenge. But developing multiplayer games is a complex task. There are few resources that explain how to build multiplayer games from the ground up.<br /><br />This comprehensive guide is packed with practical examples and insights into basic and fundamental knowledge for developing real-time multiplayer games in Flash.<br /><br />This book starts with the essential ingredients to develop Flash games using Flash Builder 4 and AS3, followed by the basic Flash programming that you need to know in order to write any Flash game. You will learn the basic features that a developer must implement for any multiplayer game. The chapters discuss the challenges you will face when developing a multiplayer game. You will learn to leverage the PulseUI framework to quickly develop a multiplayer game along with all the required screen management. The simple, but powerful, Pulse API model required for multiplayer game development is thoroughly explained as well. As you go through these concepts, you will learn to implement them using code examples.<br /><br />The last section takes you through four multiplayer game implementations of increasing complexity: first a simple turn-based TicTacToe, followed by a multi-player Jigsaw, a card-based racing game, and finally a complex space racing game.<br /><br />A development guide for all your multiplayer games.
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"Community experience distilled."

Includes index.

Description based on print version record.

Annotation Multiplayer web-based games are more popular than any others, and developing your own is an exciting challenge. But developing multiplayer games is a complex task. There are few resources that explain how to build multiplayer games from the ground up.<br /><br />This comprehensive guide is packed with practical examples and insights into basic and fundamental knowledge for developing real-time multiplayer games in Flash.<br /><br />This book starts with the essential ingredients to develop Flash games using Flash Builder 4 and AS3, followed by the basic Flash programming that you need to know in order to write any Flash game. You will learn the basic features that a developer must implement for any multiplayer game. The chapters discuss the challenges you will face when developing a multiplayer game. You will learn to leverage the PulseUI framework to quickly develop a multiplayer game along with all the required screen management. The simple, but powerful, Pulse API model required for multiplayer game development is thoroughly explained as well. As you go through these concepts, you will learn to implement them using code examples.<br /><br />The last section takes you through four multiplayer game implementations of increasing complexity: first a simple turn-based TicTacToe, followed by a multi-player Jigsaw, a card-based racing game, and finally a complex space racing game.<br /><br />A development guide for all your multiplayer games.

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