Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


Normal view MARC view ISBD view

Flash multiplayer virtual worlds [electronic resource] : build immersive, full featured interactive worlds for games, online communities, and more / Makzan ; reviewers, David Crebbin, Prashanth Hirematada, Sergey Suchok.

By: Makzan.
Contributor(s): Crebbin, David | Hirematada, Prashanth | Suchok, Sergey.
Material type: TextTextPublisher: Birmingham, U.K. : Packt Pub., 2010Description: 1 online resource (x, 393 p.) : ill.ISBN: 9781849690379 (electronic bk.); 1849690375 (electronic bk.).Subject(s): Computer games -- Design | Computer games -- Programming | Flash (Computer file) | Shared virtual environments | Interactive multimedia | GAMES / Video & Electronic | Flash (Computer file) | Shared virtual environments | Online social networks | Internet games | Internet programming | Computer animationGenre/Form: Electronic books. | Electronic books. | Electronic books. | Electronic books.Additional physical formats: Print version:: Flash multiplayer virtual worlds.DDC classification: 794.8/1526 Online resources: EBSCOhost Summary: Annotation Flash virtual worlds are some of the most exciting_and profitable_online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic.This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends.The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game.This example-rich, hands-on guide sequentially develops a multiplayer virtual world_the platform, the environment, quests, avatars, non-playing characters, and interaction between them.A hands-on guide to building multiplayer virtual worlds in Flash.
Tags from this library: No tags from this library for this title. Log in to add tags.
No physical items for this record

Title from title screen.

Includes bibliographical references and index.

Annotation Flash virtual worlds are some of the most exciting_and profitable_online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic.This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends.The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game.This example-rich, hands-on guide sequentially develops a multiplayer virtual world_the platform, the environment, quests, avatars, non-playing characters, and interaction between them.A hands-on guide to building multiplayer virtual worlds in Flash.

There are no comments for this item.

Log in to your account to post a comment.

Other editions of this work

Flash multiplayer virtual worlds by Makzan. ©2010
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


Visitor Counter