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Real-time shader programming [electronic resource] : covering DirectX 9.0 / Ron Fosner.

By: Fosner, Ron.
Material type: TextTextSeries: Morgan Kaufmann series in computer graphics and geometric modeling: Publisher: San Francisco : Morgan Kaufmann Publishers, c2003Description: 1 online resource.ISBN: 9780080515908 (electronic bk.); 0080515908 (electronic bk.).Subject(s): Computer graphics | 3-dimensional computer graphics | Real-time data processing | Three-dimensional display systems | DirectX | Electronic book collection | COMPUTERS -- Image Processing | PHOTOGRAPHY -- Techniques -- Digital | TECHNOLOGY & ENGINEERING -- Imaging Systems | COMPUTERS -- Digital Media -- Graphics ApplicationsGenre/Form: Electronic books.Additional physical formats: Print version:: Real-time shader programming.DDC classification: 006.6/93 Online resources: EBSCOhost
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Title from title screen.

Includes link to companion web site.

Includes bibliographical references and index.

Title from website (viewed Jan. 12, 2006).

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Real-time shader programming by Fosner, Ron. ©2003
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