Mathematical game theory/ Ulrich Faigle
Publication details: New Jersey: World Scientific, 2022Description: xi, 227 pages, 23 cmISBN:- 9789811246692
- 23 519.3 F159
Item type | Current library | Call number | Status | Date due | Barcode | Item holds | |
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Books | ISI Library, Kolkata | 519.3 F159 (Browse shelf(Opens below)) | Available | 138654 |
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519.3 Ei34 Adaptive scalarization methods in multiobjective optimization | 519.3 Er68 First Erich L. Lehmann symposium- optimality | 519.3 Er68 Optimality | 519.3 F159 Mathematical game theory/ | 519.3 F199 Discreate maximum prenciple | 519.3 F294 Interactive fuzzy optimization | 519.3 F344 Differential evolution |
Includes bibliography and index
Part 1: Introduction --
Mathematical models of the real world --
Part 2: 2-Person games --
Combinatorial games -- Zero-sum games -- Investing and betting --
Part 3: n-Person games --
Potential utilities and equilibria -- n-person games -- potentials and temperature -- Cooperative games -- Interaction systems and quantum models
What is a game? Classically, a game is perceived as something played by human beings. Its mathematical analysis is human-centered, explores the structures of particular games, economic or social environments and tries to model supposedly "rational" human behavior in search of appropriate "winning strategies". This point of view places game theory into a very special scientific corner where mathematics, economics and psychology overlap and mingle. This book takes a novel approach to the subject. Its focus is on mathematical models that apply to game theory in particular but exhibit a universal character and thus extend the scope of game theory considerably. This textbook addresses anyone interested in a general game-theoretic view of the world. The reader should have mathematical knowledge at the level of a first course in real analysis and linear algebra. However, possibly more specialized aspects are further elaborated and pointers to relevant supplementary literature are given. Moreover, many examples invite the reader to participate "actively" when going through the material. The scope of the book can be covered in one course on Mathematical Game Theory at advanced undergraduate or graduate level.
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