TY - BOOK AU - Devlin,Keith J. TI - Mathematics education for a new era: video games as a medium for learning SN - 9781568814315 AV - QA135.6 .D53 2011 PY - 2011/// CY - Natick, Mass. PB - A.K. Peters KW - Mathematics KW - Study and teaching (Elementary) KW - Mathematical recreations KW - Games in mathematics education KW - Video games and children N1 - Includes bibliographical references (p. 201-203); 1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is 'doing mathematics' anyway? -- 6. Mathematical proficiency : a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math ed video game -- 11. Algebra and beyond -- 12. A new pedagogy; Also available as an electronic resource ER -