Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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21. Physics modeling for game programmers [electronic resource] / David Conger.

by Conger, David.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Premier, c2004Online access: EBSCOhost Availability: No items available
22. Focus on MOD programming for Quake III arena [electronic resource] / Shawn Holmes.

by Holmes, Shawn.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Other title: Focus on MOD programming in Quake III arena.Online access: EBSCOhost Availability: No items available
23. Advanced animation with DirectX [electronic resource] / Jim Adams.

by Adams, Jim.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Premier Press, a division of Course Technology, 2003Online access: EBSCOhost Availability: No items available
24. Beginning game audio programming [electronic resource] / Mason McCuskey.

by McCuskey, Mason.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Premier Press, a division of Course Technology, 2003Other title: Game audio programming.Online access: EBSCOhost Availability: No items available
25. Data structures for game programmers [electronic resource] / Ron Penton.

by Penton, Ron.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003Online access: EBSCOhost Availability: No items available
26. Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, c2002Online access: EBSCOhost Availability: No items available
27. Java 2 game programming [electronic resource] / Thomas Petchel.

by Petchel, Thomas.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [Indianapolis, IN?] : Premier Press, c2001Other title: Java two game programming.Online access: EBSCOhost Availability: No items available
28. Special effects game programming with DirectX [electronic resource] / Mason McCuskey.

by McCuskey, Mason.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [Indianapolis, IN?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
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Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


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