Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


Your search returned 21 results. Subscribe to this search

|
1. Mac game programming [electronic resource] / Mark Szymczyk.

by Szymczyk, Mark | LaMothe, Andr�e.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [United States] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
2. Game programming all in one [electronic resource] / Bruno Miguel Teixeira de Sousa.

by Sousa, Bruno Miguel Teixeira de.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [S.l.] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
3. Palm OS game programming [electronic resource] / Nicholas Pleis.

by Pleis, Nicholas.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [Indianapolis?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
4. Programming role-playing games with DirectX [electronic resource] / Jim Adams.

by Adams, Jim.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [Indianapolis, Ind.?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
5. Beginner's guide to DarkBASIC game programming [electronic resource] / Jonathan S. Harbour with Joshua R. Smith.

by Harbour, Jonathan S | Smith, Joshua R.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [Indianapolis, Ind.?] : Premier Press, c2003Online access: EBSCOhost Availability: No items available
6. Game scripting mastery [electronic resource] / Alex Varanese.

by Varanese, Alex.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [S.l.] : Premier Press, c2003Online access: EBSCOhost Availability: No items available
7. Focus on 3D models [electronic resource] / Evan Pipho.

by Pipho, Evan.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [S.l.] : Premier Press, c2003Online access: EBSCOhost Availability: No items available
8. Focus on 3D terrain programming [electronic resource] / Trent Polack.

by Polack, Trent.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, OH : Premier Press, c2003Online access: EBSCOhost Availability: No items available
9. A1 techniques for game programming [electronic resource] / Mat Buckland.

by Buckland, Mat.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Online access: EBSCOhost Availability: No items available
10. Game developer's market guide [electronic resource] / edited by Bob Bates.

by Bates, Bob.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, c2003Online access: EBSCOhost Availability: No items available
11. Beginning Direct3D game programming [electronic resource] / Wolfgang F. Engel, [Andre LaMothe, CEO Xtreme Games LLC].

by Engel, Wolfgang F | LaMothe, Andr�e.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, 2003Online access: EBSCOhost Availability: No items available
12. MUD game programming [electronic resource] / Ron Penton.

by Penton, Ron.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming | Multiuser dungeon game programming.Online access: EBSCOhost Availability: No items available
13. Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt.

by Gutschmidt, Tom (Thomas).

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, c2004Online access: EBSCOhost Availability: No items available
14. 3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D�uvel.

by Zerbst, Stefan | Duval, Oliver.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, c2004Other title: Game engine programming | Three-D game engine programming.Online access: EBSCOhost Availability: No items available
15. Game programming tricks of the trade [electronic resource] / Lorenzo D. Phillips, editor.

by Phillips, Lorenzo D.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Online access: EBSCOhost Availability: No items available
16. Focus on SDL [electronic resource] / Ernest Pazera.

by Pazera, Ernest.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, c2003Online access: EBSCOhost Availability: No items available
17. Focus on MOD programming for Quake III arena [electronic resource] / Shawn Holmes.

by Holmes, Shawn.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Other title: Focus on MOD programming in Quake III arena.Online access: EBSCOhost Availability: No items available
18. Beginning game audio programming [electronic resource] / Mason McCuskey.

by McCuskey, Mason.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Premier Press, a division of Course Technology, 2003Other title: Game audio programming.Online access: EBSCOhost Availability: No items available
19. Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, c2002Online access: EBSCOhost Availability: No items available
20. Java 2 game programming [electronic resource] / Thomas Petchel.

by Petchel, Thomas.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [Indianapolis, IN?] : Premier Press, c2001Other title: Java two game programming.Online access: EBSCOhost Availability: No items available
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


Visitor Counter