Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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1. 2D artwork and 3D modeling for game artists [electronic resource] / David Franson.

by Franson, David.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Rocklin, Calif. : Premier, 2003Online access: EBSCOhost Availability: No items available
2. Focus on 3D terrain programming [electronic resource] / Trent Polack.

by Polack, Trent.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, OH : Premier Press, c2003Online access: EBSCOhost Availability: No items available
3. OpenGL game programming [electronic resource] / Kevin Hawkins and Dave Astle.

by Hawkins, Kevin | Astle, Dave.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Roseville, CA : Prima Tech, 2001Online access: EBSCOhost Availability: No items available
4. The dark side of game texturing [electronic resource] / David Franson.

by Franson, David.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2004Online access: EBSCOhost Availability: No items available
5. Game art for teens [electronic resource] / Les Pardew.

by Pardew, Les.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology/Premier Press, c2004Online access: EBSCOhost Availability: No items available
6. 3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Course Technology, c2004Other title: Three D game programming all in one.Online access: EBSCOhost Availability: No items available
7. Physics modeling for game programmers [electronic resource] / David Conger.

by Conger, David.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Premier, c2004Online access: EBSCOhost Availability: No items available
8. Beginning game programming [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson/Course Technology PTR, c2005Online access: EBSCOhost Availability: No items available
9. Focus on MOD programming for Quake III arena [electronic resource] / Shawn Holmes.

by Holmes, Shawn.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Other title: Focus on MOD programming in Quake III arena.Online access: EBSCOhost Availability: No items available
10. Beginning illustration and storyboarding for games [electronic resource] / Les Pardew.

by Pardew, Les.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2005Other title: Illustration and storyboarding for games.Online access: EBSCOhost Availability: No items available
11. Beginning game graphics [electronic resource] / Harry J. Evry.

by Evry, Harry J.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology PTR, c2005Online access: EBSCOhost Availability: No items available
12. Advanced 3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson/Course Technology, c2005Other title: Advanced three D game programming all in one.Online access: EBSCOhost Availability: No items available
13. Beginning Java game programming [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thompson Course Technology, 2008Online access: EBSCOhost Availability: No items available
14. Creating game art for 3D engines [electronic resource] / Brad Strong.

by Strong, Brad.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Charles River Media, 2008Online access: EBSCOhost Availability: No items available
15. DarkBasic pro game programming [electronic resource] / Jonathan S. Harbour, Joshua R. Smith.

by Harbour, Jonathan S | Smith, Joshua R.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
16. 3D game programming for teens [electronic resource] / Eric D. Grebler.

by Grebler, Eric.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2006Other title: Game programming for teens.Online access: EBSCOhost Availability: No items available
17. 3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Course Technology, c2007Other title: Three D game programming all in one.Online access: EBSCOhost Availability: No items available
18. Torque for teens [electronic resource] / Michael Duggan.

by Duggan, Michael.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Thompson Course Technology, 2008Online access: EBSCOhost Availability: No items available
19. DarkBASIC programming for the absolute beginner [electronic resource] / Jerry Lee Ford, Jr.

by Ford, Jerry Lee.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Australia ; Boston : Course Technology PTR, 2008Online access: EBSCOhost Availability: No items available
20. Challenges for game designers [electronic resource] / Brenda Brathwaite and Ian Schreiber.

by Brathwaite, Brenda | Schreiber, Ian [].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Charles River Media, a part of Course Technology, c2009Online access: EBSCOhost Availability: No items available
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Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


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