Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


Your search returned 168 results. Subscribe to this search

|
101. Torque for teens [electronic resource] / Michael Duggan.

by Duggan, Michael.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Thompson Course Technology, 2008Online access: EBSCOhost Availability: No items available
102. DarkBASIC programming for the absolute beginner [electronic resource] / Jerry Lee Ford, Jr.

by Ford, Jerry Lee.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Australia ; Boston : Course Technology PTR, 2008Online access: EBSCOhost Availability: No items available
103. Emergence in games [electronic resource] / Penny Sweetser.

by Sweetser, Penny.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Charles River Media, c2008Online access: EBSCOhost Availability: No items available
104. Video game design revealed [electronic resource] / Guy W. Lecky-Thompson.

by Lecky-Thompson, Guy W.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Charles River Media, c2008Online access: EBSCOhost Availability: No items available
105. Challenges for game designers [electronic resource] / Brenda Brathwaite and Ian Schreiber.

by Brathwaite, Brenda | Schreiber, Ian [].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Charles River Media, a part of Course Technology, c2009Online access: EBSCOhost Availability: No items available
106. Beginning game art in 3DS Max 8 [electronic resource] / Les Pardew.

by Pardew, Les.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2006Online access: EBSCOhost Availability: No items available
107. Creating music and sound for games [electronic resource] / G.W. Childs IV.

by Childs, G. W. (Musician).

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
108. AI and artificial life in video games [electronic resource] / Guy W. Lecky-Thompson.

by Lecky-Thompson, Guy W.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Charles River Media/Cengage Technology, 2008Online access: EBSCOhost Availability: No items available
109. Game character design complete [electronic resource] : using 3ds Max 8 and Adobe Photoshop CS2 / David Franson.

by Franson, David.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, 2007Online access: EBSCOhost Availability: No items available
110. Game graphics programming [electronic resource] / Allen Sherrod.

by Sherrod, Allen.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Course Technology/Charles River Media/Cengage Learning, c2008Online access: EBSCOhost Availability: No items available
111. Picture yourself creating video games [electronic resource] / Jason Darby.

by Darby, Jason, 1972-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Course Technology, c2008Other title: Creating video games.Online access: EBSCOhost Availability: No items available
112. Cross-platform game programming [electronic resource] / Steven Goodwin.

by Goodwin, Steven, 1973-.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2005Online access: EBSCOhost Availability: No items available
113. Beginning game programming [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Course Technology, c2007Online access: EBSCOhost Availability: No items available
114. Game character animation all in one [electronic resource] / Les Pardew.

by Pardew, Les.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
115. Awesome game creation [electronic resource] : no programming required / Jason Darby.

by Darby, Jason, 1972- | Ahearn, Luke. Awesome game creation.

Edition: 3rd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Charles River Media, c2008Online access: EBSCOhost Availability: No items available
116. Beginning scripting through game creation [electronic resource] / Jeanine Meyer.

by Meyer, Jeanine.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Australia ; Boston : Course Technology PTR, c2008Online access: EBSCOhost Availability: No items available
117. XNA game studio express [electronic resource] : developing games for Windows and the Xbox 360 / Joseph Hall.

by Hall, Joseph, 1972-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2008Online access: EBSCOhost Availability: No items available
118. Beginning game programming with Flash [electronic resource] / Lakshmi Prayaga & Hamsa Suri.

by Prayaga, Lakshmi | Suri, Hamsa.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2008Online access: EBSCOhost Availability: No items available
119. Developing serious games [electronic resource] / Bryan Bergeron.

by Bergeron, Bryan P.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2006Online access: EBSCOhost Availability: No items available
120. Beginning DirectX 10 game programming [electronic resource] / Wendy Jones.

by Jones, Wendy.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2008Online access: EBSCOhost Availability: No items available
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


Visitor Counter