Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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121. Game programming all in one [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 3rd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
122. The place of play [electronic resource] : toys and digital cultures / Maaike Lauwaert.

by Lauwaert, Maaike.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam : Amsterdam University Press, c2009Online access: EBSCOhost Availability: No items available
123. Game programming for teens [electronic resource] / Maneesh Sethi.

by Sethi, Maneesh.

Edition: 3rd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Course Technology PTR, c2009Online access: EBSCOhost Availability: No items available
124. Gamers-- in the library?! [electronic resource] : the why, what, and how of videogame tournaments for all ages / Eli Neiburger.

by Neiburger, Eli.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Chicago : American Library Association, 2007Online access: EBSCOhost Availability: No items available
125. Scratch 1.4 [electronic resource] : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch / Michael Badger ; reviewer, Tom McKearney.

by Badger, Michael | McKearney, Tom [].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, UK : Packt Pub., 2009Online access: EBSCOhost Availability: No items available
126. 3D game development with Microsoft Silverlight 3 [electronic resource] : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C�, XBAP WPF, XAML, Balder, and Farseer Physics Engine / Gast�on C. Hillar ; reviewer, Tarkan Karadayi.

by Hillar, Gast�on C | Karadayi, Tarkan.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, UK : Packt Pub., 2009Online access: EBSCOhost Availability: No items available
127. Protecting games [electronic resource] : a security handbook for game developers and publishers / Steven B. Davis.

by Davis, Steven B.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Charles River Media/Course Technology, c2008Online access: EBSCOhost Availability: No items available
128. 2D game building for teens [electronic resource] / Michael Duggan.

by Duggan, Michael.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Australia ; United Stats : Course Technology, c2009Online access: EBSCOhost Availability: No items available
129. 3D game programming for teens [electronic resource] / Maneesh Sethi [and Eric Grebler].

by Sethi, Maneesh | Grebler, Eric.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Course Technology/Cengage Learning, c2009Other title: Game programming for teens.Online access: EBSCOhost Availability: No items available
130. 3D online multimedia & games [electronic resource] : processing, transmission and visualization / Irene Cheng ... [et al.].

by Cheng, Irene, 1955-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hackensack, N.J. : World Scientific, c2009Other title: 3D online multimedia and games.Online access: EBSCOhost Availability: No items available
131. Beginning OpenGL game programming [electronic resource] / Luke Benstead, Dave Astle, Kevin Hawkins.

by Benstead, Luke | Astle, Dave [] | Hawkins, Kevin [].

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Course Technology, c2009Online access: EBSCOhost Availability: No items available
132. Game programming with Silverlight [electronic resource] / Michael Snow.

by Snow, Michael.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Course Technology, c2010Other title: Silverlight.Online access: EBSCOhost Availability: No items available
133. Going to war [electronic resource] : creating computer war games / Jason Darby.

by Darby, Jason, 1972-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : [Great Britain] : Course ; Cengage Learning [distributor], 2009Online access: EBSCOhost Availability: No items available
134. AI game engine programming [electronic resource] / Brian Schwab.

by Schwab, Brian.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Course Technology, c2009Other title: Artificial Intelligence game engine programming.Online access: EBSCOhost Availability: No items available
135. Behavioral mathematics for game AI [electronic resource] / Dave Mark.

by Mark, Dave.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA ; Singapore : Course Technology Cengage Learning, 2009Online access: EBSCOhost Availability: No items available
136. David Perry on game design [electronic resource] : a brainstorming toolbox / David Perry and Rusel DeMaria.

by Perry, David | DeMaria, Rusel, 1948-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Charles River Media, c2009Other title: Game design.Online access: EBSCOhost Availability: No items available
137. My life as a night elf priest [electronic resource] : an anthropological account of World of warcraft / Bonnie A. Nardi.

by Nardi, Bonnie A.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Ann Arbor : University of Michigan Press : University of Michigan Library, c2010Online access: EBSCOhost Availability: No items available
138. Introduction to Game AI [electronic resource] / Neil Kirby.

by Kirby, Neil.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Course Technology/Cengage Learning, c2011Online access: EBSCOhost Availability: No items available
139. IPhone 3d game programming all in one [electronic resource] / Jeremy Alessi.

by Alessi, Jeremy.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Course Technology Ptr, 2011Online access: EBSCOhost Availability: No items available
140. Play redux [electronic resource] : the form of computer games / David Myers.

by Myers, David, 1953-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Ann Arbor : University of Michigan Press : University of Michigan Library, c2010Online access: EBSCOhost Availability: No items available
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


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