Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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41. PHP game programming [electronic resource] / Matt Rutledge.

by Rutledge, Matt.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson/Course Technology, c2004Online access: EBSCOhost Availability: No items available
42. Beginning C++ game programming [electronic resource] / Michael Dawson.

by Dawson, Mike, 1947-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, c2004Online access: EBSCOhost Availability: No items available
43. 3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Course Technology, c2004Other title: Three D game programming all in one.Online access: EBSCOhost Availability: No items available
44. Shaders for game programming and artists [electronic resource] / Sebastien St-Laurent.

by St-Laurent, Sebastien.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Course Technology, c2004Online access: EBSCOhost Availability: No items available
45. Character development and storytelling for games [electronic resource] / Lee Sheldon.

by Sheldon, Lee.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, c2004Online access: EBSCOhost Availability: No items available
46. 3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D�uvel.

by Zerbst, Stefan | Duval, Oliver.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, c2004Other title: Game engine programming | Three-D game engine programming.Online access: EBSCOhost Availability: No items available
47. Programming role playing games with DirectX [electronic resource] / Jim Adams.

by Adams, Jim.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, c2004Other title: Role playing games with DirectX.Online access: EBSCOhost Availability: No items available
48. Game programming tricks of the trade [electronic resource] / Lorenzo D. Phillips, editor.

by Phillips, Lorenzo D.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Online access: EBSCOhost Availability: No items available
49. Game programming all in one [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2004Online access: EBSCOhost Availability: No items available
50. Mathematics for game developers [electronic resource] / Christopher Tremblay.

by Tremblay, Christopher.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2004Online access: EBSCOhost Availability: No items available
51. Focus on SDL [electronic resource] / Ernest Pazera.

by Pazera, Ernest.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, c2003Online access: EBSCOhost Availability: No items available
52. Beginning Direct3D game programming [electronic resource] / Wolfgang F. Engel, Amir Geva.

by Engel, Wolfgang F | Geva, Amir, 1954-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Roseville, CA : Prima Tech, 2001Online access: EBSCOhost Availability: No items available
53. Physics modeling for game programmers [electronic resource] / David Conger.

by Conger, David.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Premier, c2004Online access: EBSCOhost Availability: No items available
54. OpenGL ES game development [electronic resource] / Dave Astle, Dave Durnil.

by Astle, Dave | Durnil, Dave.

Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: Adult; Publisher: Boston, MA : Thomson Course Technology, c2004Online access: EBSCOhost Availability: No items available
55. Beginning OpenGL game programming [electronic resource] / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Course Technology, c2004Other title: OpenGL game programming.Online access: EBSCOhost Availability: No items available
56. Game design [electronic resource] / Bob Bates.

by Bates, Bob.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson Course Technology PTR, c2004Online access: EBSCOhost Availability: No items available
57. Beginning game programming [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson/Course Technology PTR, c2005Online access: EBSCOhost Availability: No items available
58. Software engineering for game developers [electronic resource] / John P. Flynt, with Omar Salem.

by Flynt, John P | Salem, Omar.

Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson Course Technology PTR, c2005Online access: EBSCOhost Availability: No items available
59. The unauthorized Halo 2 battle guide [electronic resource] : advanced combat techniques / Stephen Cawood.

by Cawood, Stephen.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson Course Technology PTR, c2005Other title: Unauthorized Halo two battle guide.Online access: EBSCOhost Availability: No items available
60. Microsoft Visual Basic game programming for teens [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Thomson Course Technology, c2005Online access: EBSCOhost Availability: No items available
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


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