Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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61. Game interface design [electronic resource] / Brent Fox.

by Fox, Brent.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2005Online access: EBSCOhost Availability: No items available
62. Focus on MOD programming for Quake III arena [electronic resource] / Shawn Holmes.

by Holmes, Shawn.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cincinnati, Ohio : Premier Press, c2002Other title: Focus on MOD programming in Quake III arena.Online access: EBSCOhost Availability: No items available
63. J2ME game programming [electronic resource] / Martin J. Wells.

by Wells, Martin J.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Course Technology, c2004Online access: EBSCOhost Availability: No items available
64. Beginning C� game programming [electronic resource] / Ron Penton.

by Penton, Ron.

Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: General; Publisher: Boston, Mass. : Thomson Course Technology, c2005Other title: Beginning C-Sharp game programming.Online access: EBSCOhost Availability: No items available
65. Retro game programming [electronic resource] : unleashed for the masses / Earl J. Carey.

by Carey, Earl J.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press/Thomson Course Technology, 2005Online access: EBSCOhost Availability: No items available
66. Game programming for teens [electronic resource] / Maneesh Sethi.

by Sethi, Maneesh.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2005Online access: EBSCOhost Availability: No items available
67. The game producers handbook [electronic resource] / Dan Irish.

by Irish, Dan.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Ma. : Thomson Course Technology, 2005Online access: EBSCOhost Availability: No items available
68. Beginning game level design [electronic resource] / John Fiel and Marc Scattergood.

by Fiel, John | Scattergood, Marc.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2005Online access: EBSCOhost Availability: No items available
69. Game testing all in one [electronic resource] / Charles P. Schultz, Robert Bryant, Tim Langdell.

by Schultz, Charles P | Bryant, Robert | Langdell, Tim.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2005Online access: EBSCOhost Availability: No items available
70. Beginning game audio programming [electronic resource] / Mason McCuskey.

by McCuskey, Mason.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Premier Press, a division of Course Technology, 2003Other title: Game audio programming.Online access: EBSCOhost Availability: No items available
71. Data structures for game programmers [electronic resource] / Ron Penton.

by Penton, Ron.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003Online access: EBSCOhost Availability: No items available
72. Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, c2002Online access: EBSCOhost Availability: No items available
73. Java 2 game programming [electronic resource] / Thomas Petchel.

by Petchel, Thomas.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [Indianapolis, IN?] : Premier Press, c2001Other title: Java two game programming.Online access: EBSCOhost Availability: No items available
74. Special effects game programming with DirectX [electronic resource] / Mason McCuskey.

by McCuskey, Mason.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: [Indianapolis, IN?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available
75. Multiplayer game programming [electronic resource] / Todd Barron.

by Barron, Todd.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Roseville, CA : Prima Tech, c2001Online access: EBSCOhost Availability: No items available
76. Beginning illustration and storyboarding for games [electronic resource] / Les Pardew.

by Pardew, Les.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2005Other title: Illustration and storyboarding for games.Online access: EBSCOhost Availability: No items available
77. Beginning game graphics [electronic resource] / Harry J. Evry.

by Evry, Harry J.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology PTR, c2005Online access: EBSCOhost Availability: No items available
78. Beyond reality [electronic resource] : a guide to alternate reality gaming / John W. Gosney.

by Gosney, John.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Thomson Course Technology, c2005Online access: EBSCOhost Availability: No items available
79. Advanced 3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson/Course Technology, c2005Other title: Advanced three D game programming all in one.Online access: EBSCOhost Availability: No items available
80. Serious games [electronic resource] : games that educate, train and inform / David Michael, Sande Chen.

by Michael, David (David R.), 1968-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2006Other title: Games that educate, train and inform.Online access: EBSCOhost Availability: No items available
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Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


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