Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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81. Affective and emotional aspects of human-computer interaction [electronic resource] : game-based and innovative learning approaches / edited by Maja Pivec.

by Pivec, Maja.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam ; Washington, DC : IOS Press, c2006Online access: EBSCOhost Availability: No items available
82. L'univers plaNETaire des jeunes [electronic resource] : guide des sites web francophones / Estelle Chirurgien.

by Chirurgien, Estelle.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Sainte-Foy, Qu�ebec : �Editions MultiMondes, c2002Online access: EBSCOhost Availability: No items available
83. Game engine toolset development [electronic resource] / Graham Wihlidal.

by Wihlidal, Graham.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, 2006Online access: EBSCOhost Availability: No items available
84. Unreal tournament game programming for teens [electronic resource] / John P. Flynt with Brandon Booth.

by Flynt, John P.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
85. Understanding digital games [electronic resource] / edited by Jason Rutter and Jo Bryce.

by Rutter, Jason | Bryce, Jo.

Material type: Text Text; Format: available online remote festschrift ; Literary form: Not fiction Publisher: London ; Thousand Oaks, Calif. : Sage Publications, 2006Online access: EBSCOhost Availability: No items available
86. Beginning Java game programming [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thompson Course Technology, 2008Online access: EBSCOhost Availability: No items available
87. Creating game art for 3D engines [electronic resource] / Brad Strong.

by Strong, Brad.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Charles River Media, 2008Online access: EBSCOhost Availability: No items available
88. Data structures and algorithms for game developers [electronic resource] / Allen Sherrod.

by Sherrod, Allen.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Charles River Media, c2007Online access: EBSCOhost Availability: No items available
89. The business and culture of digital games [electronic resource] : gamework/gameplay / Aphra Kerr.

by Kerr, Aphra.

Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: Specialized; Publisher: London ; Thousand Oaks, Calif. : SAGE, 2006Online access: EBSCOhost Availability: No items available
90. The official guide to 3D GameStudio [electronic resource] / Michael Duggan.

by Duggan, Michael.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
91. Java ME game programming [electronic resource] / John P. Flynt, Martin Wells.

by Flynt, John P | Wells, Martin J.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, 2007Online access: EBSCOhost Availability: No items available
92. Game work [electronic resource] : language, power, and computer game culture / Ken S. McAllister.

by McAllister, Ken S, 1966-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Tuscaloosa, Ala. : University of Alabama Press, c2004Online access: EBSCOhost Availability: No items available
93. Game creation for teens [electronic resource] / Jason Darby.

by Darby, Jason, 1972-.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Course Technology, c2008Online access: EBSCOhost Availability: No items available
94. DarkBasic pro game programming [electronic resource] / Jonathan S. Harbour, Joshua R. Smith.

by Harbour, Jonathan S | Smith, Joshua R.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
95. Scratch programming for teens [electronic resource] / Jerry Lee Ford, Jr.

by Ford, Jerry Lee.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Course Technology, c2009Online access: EBSCOhost Availability: No items available
96. Beginning math concepts for game developers [electronic resource] / John P. Flynt, Boris Meltreger.

by Flynt, John P | Meltreger, Boris.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
97. Advanced 2D game development [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Other title: Advanced two-dimensional game development.Online access: EBSCOhost Availability: No items available
98. Beginning pre-calculus for game developers [electronic resource] / John P. Flynt, Boris Meltreger.

by Flynt, John P | Meltreger, Boris.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
99. 3D game programming for teens [electronic resource] / Eric D. Grebler.

by Grebler, Eric.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2006Other title: Game programming for teens.Online access: EBSCOhost Availability: No items available
100. 3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Thomson/Course Technology, c2007Other title: Three D game programming all in one.Online access: EBSCOhost Availability: No items available
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in


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