Online Public Access Catalogue (OPAC)
Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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1.
Mac game programming [electronic resource] / Mark Szymczyk. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [United States] : Premier Press, c2002
Online resources:
Availability: No items available.
2.
Focus on 2D in direct3D [electronic resource] / Ernest Pazera. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [Indianapolis, IN?] : Premier Press, c2002
Online resources:
Availability: No items available.
3.
Game programming all in one [electronic resource] / Bruno Miguel Teixeira de Sousa. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [S.l.] : Premier Press, c2002
Online resources:
Availability: No items available.
4.
Palm OS game programming [electronic resource] / Nicholas Pleis. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [Indianapolis?] : Premier Press, c2002
Online resources:
Availability: No items available.
5.
Programming role-playing games with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [Indianapolis, Ind.?] : Premier Press, c2002
Online resources:
Availability: No items available.
6.
Real-time rendering tricks and techniques in DirectX [electronic resource] / Kelly Dempski. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [S.l.] : Premier Press, c2002
Online resources:
Availability: No items available.
7.
Beginner's guide to DarkBASIC game programming [electronic resource] / Jonathan S. Harbour with Joshua R. Smith. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [Indianapolis, Ind.?] : Premier Press, c2003
Online resources:
Availability: No items available.
8.
Game scripting mastery [electronic resource] / Alex Varanese. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [S.l.] : Premier Press, c2003
Online resources:
Availability: No items available.
9.
Focus on 3D models [electronic resource] / Evan Pipho. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [S.l.] : Premier Press, c2003
Online resources:
Availability: No items available.
10.
2D artwork and 3D modeling for game artists [electronic resource] / David Franson. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Rocklin, Calif. : Premier, 2003
Online resources:
Availability: No items available.
11.
Focus on 3D terrain programming [electronic resource] / Trent Polack. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cincinnati, OH : Premier Press, c2003
Online resources:
Availability: No items available.
12.
A1 techniques for game programming [electronic resource] / Mat Buckland. by Series: Premier press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2002
Online resources:
Availability: No items available.
13.
Game developer's market guide [electronic resource] / edited by Bob Bates. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2003
Online resources:
Availability: No items available.
14.
Beginning Direct3D game programming [electronic resource] / Wolfgang F. Engel, [Andre LaMothe, CEO Xtreme Games LLC]. by Series: Premier Press game development series
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, 2003
Online resources:
Availability: No items available.
15.
MUD game programming [electronic resource] / Ron Penton. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Rocklin, Calif. : Premier Press, c2004
Other title:
  • Multi-user dungeon game programming
  • Multiuser dungeon game programming
Online resources:
Availability: No items available.
16.
Macromedia flash MX 2004 [electronic resource] : game programming / Craig S. Murray, Justin Everett-Church. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Premier Press, c2004
Other title:
  • Flash MX 2004
Online resources:
Availability: No items available.
17.
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2004
Online resources:
Availability: No items available.
18.
3D game programming all in one [electronic resource] / Kenneth C. Finney. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2004
Other title:
  • Three D game programming all in one
Online resources:
Availability: No items available.
19.
3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D�uvel. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2004
Other title:
  • Game engine programming
  • Three-D game engine programming
Online resources:
Availability: No items available.
20.
Game programming tricks of the trade [electronic resource] / Lorenzo D. Phillips, editor. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2002
Online resources:
Availability: No items available.
21.
Focus on SDL [electronic resource] / Ernest Pazera. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2003
Online resources:
Availability: No items available.
22.
Physics modeling for game programmers [electronic resource] / David Conger. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Premier, c2004
Online resources:
Availability: No items available.
23.
Focus on MOD programming for Quake III arena [electronic resource] / Shawn Holmes. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2002
Other title:
  • Focus on MOD programming in Quake III arena
Online resources:
Availability: No items available.
24.
J2ME game programming [electronic resource] / Martin J. Wells. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson/Course Technology, c2004
Online resources:
Availability: No items available.
25.
Game programming for teens [electronic resource] / Maneesh Sethi. by Series: Premier Press game development series
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Online resources:
Availability: No items available.
26.
Beginning game level design [electronic resource] / John Fiel and Marc Scattergood. by Series: Premier Press game development series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Online resources:
Availability: No items available.
27.
Advanced animation with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Premier Press, a division of Course Technology, 2003
Online resources:
Availability: No items available.
28.
Beginning game audio programming [electronic resource] / Mason McCuskey. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Premier Press, a division of Course Technology, 2003
Other title:
  • Game audio programming
Online resources:
Availability: No items available.
29.
Data structures for game programmers [electronic resource] / Ron Penton. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003
Online resources:
Availability: No items available.
30.
Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, c2002
Online resources:
Availability: No items available.
31.
Java 2 game programming [electronic resource] / Thomas Petchel. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [Indianapolis, IN?] : Premier Press, c2001
Other title:
  • Java two game programming
Online resources:
Availability: No items available.
32.
Special effects game programming with DirectX [electronic resource] / Mason McCuskey. by Series: Premier Press game development series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [Indianapolis, IN?] : Premier Press, c2002
Online resources:
Availability: No items available.
Pages
Library, Documentation and Information Science Division, Indian Statistical Institute, 203 B T Road, Kolkata 700108, INDIA
Phone no. 91-33-2575 2100, Fax no. 91-33-2578 1412, ksatpathy@isical.ac.in