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Library,Documentation and Information Science Division

“A research journal serves that narrow

borderland which separates the known from the unknown”

-P.C.Mahalanobis


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Mac game programming [electronic resource] / Mark Szymczyk.

by Szymczyk, Mark | LaMothe, Andr�e.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: [United States] : Premier Press, c2002Online access: EBSCOhost Availability: No items available.
Focus on 2D in direct3D [electronic resource] / Ernest Pazera.

by Pazera, Ernest.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: [Indianapolis, IN?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available.
Game programming all in one [electronic resource] / Bruno Miguel Teixeira de Sousa.

by Sousa, Bruno Miguel Teixeira de.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: [S.l.] : Premier Press, c2002Online access: EBSCOhost Availability: No items available.
Palm OS game programming [electronic resource] / Nicholas Pleis.

by Pleis, Nicholas.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: [Indianapolis?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available.
Programming role-playing games with DirectX [electronic resource] / Jim Adams.

by Adams, Jim.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: [Indianapolis, Ind.?] : Premier Press, c2002Online access: EBSCOhost Availability: No items available.
Real-time rendering tricks and techniques in DirectX [electronic resource] / Kelly Dempski.

by Dempski, Kelly.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: [S.l.] : Premier Press, c2002Online access: EBSCOhost Availability: No items available.
Beginner's guide to DarkBASIC game programming [electronic resource] / Jonathan S. Harbour with Joshua R. Smith.

by Harbour, Jonathan S | Smith, Joshua R.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: [Indianapolis, Ind.?] : Premier Press, c2003Online access: EBSCOhost Availability: No items available.
Game scripting mastery [electronic resource] / Alex Varanese.

by Varanese, Alex.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: [S.l.] : Premier Press, c2003Online access: EBSCOhost Availability: No items available.
Focus on 3D models [electronic resource] / Evan Pipho.

by Pipho, Evan.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: [S.l.] : Premier Press, c2003Online access: EBSCOhost Availability: No items available.
2D artwork and 3D modeling for game artists [electronic resource] / David Franson.

by Franson, David.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Rocklin, Calif. : Premier, 2003Online access: EBSCOhost Availability: No items available.
Focus on 3D terrain programming [electronic resource] / Trent Polack.

by Polack, Trent.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Cincinnati, OH : Premier Press, c2003Online access: EBSCOhost Availability: No items available.
A1 techniques for game programming [electronic resource] / Mat Buckland.

by Buckland, Mat.

Series: Premier press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Cincinnati, Ohio : Premier Press, c2002Online access: EBSCOhost Availability: No items available.
Game developer's market guide [electronic resource] / edited by Bob Bates.

by Bates, Bob.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Boston, MA : Premier Press, c2003Online access: EBSCOhost Availability: No items available.
Beginning Direct3D game programming [electronic resource] / Wolfgang F. Engel, [Andre LaMothe, CEO Xtreme Games LLC].

by Engel, Wolfgang F | LaMothe, Andr�e.

Series: Premier Press game development seriesEdition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Boston, MA : Premier Press, 2003Online access: EBSCOhost Availability: No items available.
MUD game programming [electronic resource] / Ron Penton.

by Penton, Ron.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming | Multiuser dungeon game programming.Online access: EBSCOhost Availability: No items available.
Macromedia flash MX 2004 [electronic resource] : game programming / Craig S. Murray, Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Boston, Mass. : Premier Press, c2004Other title: Flash MX 2004.Online access: EBSCOhost Availability: No items available.
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt.

by Gutschmidt, Tom (Thomas).

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Boston, MA : Premier Press, c2004Online access: EBSCOhost Availability: No items available.
3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Boston, MA : Thomson/Course Technology, c2004Other title: Three D game programming all in one.Online access: EBSCOhost Availability: No items available.
3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D�uvel.

by Zerbst, Stefan | Duval, Oliver.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Boston, MA : Premier Press, c2004Other title: Game engine programming | Three-D game engine programming.Online access: EBSCOhost Availability: No items available.
Game programming tricks of the trade [electronic resource] / Lorenzo D. Phillips, editor.

by Phillips, Lorenzo D.

Series: Premier Press game development seriesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Cincinnati, Ohio : Premier Press, c2002Online access: EBSCOhost Availability: No items available.
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