000 01707cam a2200505 a 4500
001 highwizardry00duan
003 CaSfIA
005 20140120101152.0
007 cr||||
008 960419s1997 cau c 000 1 eng
010 _a 96008456
040 _aDLC
_cDLC
_dEYB
_dOCL
_dBTCTA
_dYDXCP
_dBAKER
_dTOH
_dCaSfIA
019 _a40536179
020 _a0152012419
020 _a9780152012410
020 _a0606114610
020 _a9780606114615
035 _a(OCoLC)34663198
_z(OCoLC)40536179
042 _alcac
050 0 0 _aPZ7.D84915
_bHi 1997
082 1 4 _a[Fic]
_220
100 1 _aDuane, Diane.
245 1 0 _aHigh wizardry /
_h[electronic resource]
_cDiane Duane.
250 _a1st Magic Carpet ed.
260 _aSan Diego, Calif. :
_bHarcourt Brace,
_c1997.
300 _a337 p. ;
_b18 cm.
500 _a"Magic carpet books."
500 _aSequel: Wizard abroad.
500 _aSequel to: Deep wizardry.
520 _aWhen her younger sister uses the family computer with its special wizard software to travel to worlds light years away, Nita uses her wizardry to try to find her.
650 1 _aWizards
_vFiction.
650 1 _aComputers
_vFiction.
650 1 _aScience fiction.
650 1 _aFantasy.
650 0 _aFantasy.
650 0 _aWizards
_vJuvenile fiction.
650 0 _aScience fiction.
650 0 _aComputers
_vJuvenile fiction.
856 4 1 _uhttp://www.archive.org/details/highwizardry00duan
_zFree eBook from the Internet Archive
856 4 2 _uhttp://www.openlibrary.org/books/OL971652M
_zAdditional information and access via Open Library
029 1 _aYDXCP
_b1430839
029 1 _aNZ1
_b4099516
029 1 _aAU@
_b000012354464
942 _cEB
999 _c230862
_d230862