000 02190cam a2200445Ia 4500
001 ocm52101109
003 OCoLC
005 20140120112219.0
006 m o d
007 cr cn|
008 030422s2001 caua o 001 0 eng d
040 _aN$T
_beng
_cN$T
_dOCLCQ
_dYDXCP
_dOCLCQ
020 _a0585439893 (electronic bk.)
020 _a9780585439891 (electronic bk.)
035 _a(OCoLC)52101109
050 4 _aQA76.76.C672
_bP39 2001eb
072 7 _aGAM
_x013000
_2bisacsh
082 0 4 _a794.8/167768
_221
049 _aISIA
100 1 _aPazera, Ernest.
245 1 0 _aIsometric game programming with Directx 7.0
_h[electronic resource] /
_cErnest Pazera.
260 _aRoseville :
_bPrima Tech,
_cc2001.
300 _a1 online resource (xx, 720 p.) :
_bill.
490 1 _aPrima Tech's game development series
500 _aIncludes index.
500 _aIncludes CD ROM in back cover pocket.
505 2 _aDisc contents: Source code and art from the book -- Additional source code and art from selected articles -- Sample DirectX games: Black Fish -- Terran -- IEngine demo -- Isotest 2 -- Jet Lag 1999 -- Knights Challenge -- Maze Game 2 -- MDesign -- Memory Game -- RB -- Slicer -- TBS for contest -- Torune -- Programs: Jasc's Paint Shop Pro 7 (evaluation copy) -- Caligari's trueSpace5 reality designer -- Microsoft DirectX 8.0 Software Development Kit with support for Direct3D, DirectSound, DirectMusic, DirectInput, DirectPlay, DirectShow, DirectX for Visual Basic.
588 _aDescription based on print version record.
630 0 0 _aDirectX.
650 0 _aComputer games
_xProgramming.
650 7 _aGAMES
_xVideo & Electronic.
_2bisacsh
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aPazera, Ernest.
_tIsometric game programming with Directx 7.0.
_dRoseville : Prima Tech, c2001
_z0761530894
_w(DLC) 00107339
_w(OCoLC)46934025
830 0 _aPrima Tech's game development series.
856 4 0 _3EBSCOhost
_uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78620
938 _aYBP Library Services
_bYANK
_n2332312
938 _aEBSCOhost
_bEBSC
_n78620
942 _cEB
994 _a92
_bINISI
999 _c308836
_d308836