000 01499cam a2200397Ia 4500
001 ocm57300076
003 OCoLC
005 20140120112338.0
006 m o d
007 cr cnu|||unuuu
008 041220s2005 maua fo 001 0 eng d
040 _aN$T
_beng
_cN$T
_dOCLCQ
_dYDXCP
_dOCLCQ
_dOCLCO
_dOCLCQ
020 _a1417566000 (electronic bk.)
020 _a9781417566006 (electronic bk.)
035 _a(OCoLC)57300076
050 4 _aQA76.76.C672
_bF59 2005eb
072 7 _aGAM
_x013000
_2bisacsh
082 0 4 _a794.81
_222
049 _aISIA
100 1 _aFlynt, John P.
245 1 0 _aSoftware engineering for game developers
_h[electronic resource] /
_cJohn P. Flynt, with Omar Salem.
260 _aBoston, Mass. :
_bThomson Course Technology PTR,
_cc2005.
300 _a1 online resource (1 v.) :
_bill.
500 _aIncludes index.
588 _aDescription based on print version record.
650 0 _aComputer games
_xProgramming.
650 7 _aGAMES
_xVideo & Electronic.
_2bisacsh
655 4 _aElectronic books.
700 1 _aSalem, Omar.
776 0 8 _iPrint version:
_aFlynt, John P.
_tSoftware engineering for game developers.
_dBoston, Mass. : Thomson Course Technology PTR, c2005
_z1592001556
_w(OCoLC)56759474
856 4 0 _3EBSCOhost
_uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=124566
938 _aYBP Library Services
_bYANK
_n2353528
938 _aEBSCOhost
_bEBSC
_n124566
942 _cEB
994 _a92
_bINISI
999 _c313661
_d313661